My original plan to tear into my web stuff had to be put on hold… just didn’t have the energy today after getting home. Work really made me tired today and I don’t really feel like going into the details.
Played some Cards Against Humanity with some friends, and played a bit of Amnesia: A Machine For Pigs, an offshoot game from Amnesia: The Dark Descent. I felt sadistic enough to try it out this evening and… I’m glad I bought it during a sale.
The best way I can describe this game is like Bioshock but boring. I’m currently 3 or 4 levels in and all I’ve basically done is follow my creepy ghost children in a weird game of hide n seek. Reading material and audio recordings telling you about your environment are found throughout the game giving you clues about the whole premise, and a discount version of Atlas (Bioshock Atlas, not Portal 2 Atlas) informs you through random ringing telephones about how your children are trapped somewhere in cages, yet somehow you can still hear them giggle, cry and tell you to follow them. Between the scenery in the children’s’ bedroom, the creepy ringing phones and the eerie sounds it gave me an old school Max Payne vibe. I’ve had to solve some puzzles, but other than that I pretty much walked around waiting to get scared… and here we are four levels in and I think I might be getting somewhere? I had to stop though, as it was getting late and the game was starting to microstutter even worse than Obduction, and that shit hurts my eyesight after awhile. It uses an older version of Unity Engine, which most earlier game titles using that engine weren’t exactly well known for their optimization. I’ll pick it up again at a later date, but I’m not overly impressed with it.