The Mind Of OverlordTomala

Cozy Castlevania Sunday

Been playing more Order of Ecclesia – so far I’ve destroyed three different bosses. Been pretty much taking it easy today. It’s raining, and I haven’t been feeling well. It’s a good time to rest under a nice warm blanket, enjoy some blueberry tea, and play games that won’t make me motion sick. So far the Castlevania games are pretty good at not making me hug The Porcelain God.

Foxy Lady

I’ve been checking out a game called Kitsune Tails. It’s basically Super Mario World but with a gay love triangle. It has a cool level editor, and I’d even say the voice acting is anime quality. The levels themselves take some serious skill to get through unscathed. Luckily there is a shop you can spend yen at for power ups. It’s one of those games where you pick it up and play until you get frustrated, and then come back to it again later to progress a little more. I have to admit it is a pretty charming indie game.

YAAAAAY TV ARRIVED

Had a surprise delivery today! New TV arrived a day early, and this time IT ISN’T BROKEN!!!! Which is incredible because the box it arrived in looked like it was mangled by Satan’s anus, and a corner of the box suffered water damage. But we got it up and running with only a minor scratch on the protective film. I foresee a future weekend of cinematic gaming.

Tonight though, it’s a turn n’ burn. Gotta grab something to munch, take some sleeping pills and knock off until the morn’. Fun can wait until tomorrow. I’m just glad we finally got a TV in the house, safe and sound.

All That Clunk In The Trunk

Last night I settled on Tomb Raider: Angel of Darkness, and immediately remembered why I never finished this one. Out of all the classic Tomb Raider games this one had the most clunk controls. Her rolls are slower, and she feels harder to control compared to the previous 5 games. I get that part of it was in an attempt to make the game seem more realistic, and given this came out on PS2 hardware they were trying to utilize newer features, but the previous games did movement far better. She also has to become stronger through different movements, like breaking doors and other tasks.

At least this time around they included more cut content from the original release. I remember reading this game went through serious pain from all the crunch time they had to do (something all the Tomb Raider games have an unfortunate history with). Now it just comes down to me eventually willing myself into playing through it.

Tonight is not one of those nights.

Tuesday Evening Open Thread

Did some more closed captioning tonight after getting off of work. Continuing my promise of doing CC stuff on nights where I’m not doing video editing, it’s just one less thing for me to focus on before releasing a video. It’s also kinda fun inserting things in there you won’t see in the actual video from time to time.

Other than that it was a nice day, even at work. Finally got the broken TV situation sorted, and have another TV coming this Friday, with hopefully a slightly less broken screen. I’m really jonesing for some cinematic TV game time. Totally gonna have to make some couch time to play some Horizon Forbidden West. Until then I can only dream, and play on a plethora of other devices. I’m thinking tonight is an indie night on Steam Deck, or maybe some Tomb Raider Remastered… hmmmm.

Open Thread!

Out Of Early Access & Into The Frey

Whisker Squadron Survivor recently left Early Access, and it’s been awhile since I’ve checked in so I figured why not take a break from metroidvania-ing and start a new save slot? This game has changed so much since I first laid eyes on the demo several nextfests ago. They added voice acting into the game, and while the voices sound good the audio quality sounds like it needs to be a bit tuned more to fit into the environment. One thing I don’t like, and they took it away awhile ago is the ability to rotate sideways and have made it a full blown barrel roll/parry mechanic. It would have also been nice if they added more of an array of worlds to fly through, instead of just the three main three (not counting the secret levels only accessible via portals).

Other than that I still managed to have a good time. I’ll wait awhile to see if there are anymore updates to the game, but I’ll probably do a rewrite of my Early Access review when the time comes.