I haven’t really been in Windows much lately other than to do some animating, video editing, rendering and uploading footage with a little bit of the new Shadow Warrior on the side. Otherwise I’ve been staying in Fedora mostly for irc chats, voice chats, web surfing and gaming. Team Fortress 2 plays perfectly with OpenGL. I’m able to crank the eyecandy all the way up in the game and get no latency.
My recent adventure was getting Quake 3 Arena working under Linux. I just wasn’t figuring out why it kept installing as a demo. Then I figured out I was putting the files in the wrong folder… DUH! All of a sudden my demo install of Quake 3 was no more. I joined an interesting server too! It had permanent regeneration of health and ammo, and permanent haste (speed). It was like a bunch of Speedy Gonzaleses running around fragging each other it was so awesome.
I’ve also reinstalled Open Arena because that seems interesting. I like that it supports my native resolution without me having to edit a config. I’ll have to figure out how to do that on the Linux version of Quake 3. I’m sure I’ll figure it out if I’ve been thus far.
One complaint that I do have is the audio under Linux. I don’t like how I have to install GNOME desktop just to set a primary audio device for my programs. Under most programs in Linux it’s easy. All you do is tell the audio mixer what program gets what audio device. But if you want to get audio in Quake 3, TF2 or anything like that I have to install GNOME, go into that, and select the audio device through GNOME’S audio options. I hope Valve and other game companies focuse on getting their other game audio to run properly under other desktop environments in the future instead of just Ubuntu/Gnome style desktops.
I think later today I’ll take a break from Linux and do some Windows stuff. My voice sounds better under there anyway. 😛