Windows 8 killed my dog..

I seen Windows 8 with my own eyes, it looked like arse, hid all my stuff, took my car keys then used it to tear up my lawn. killed my dog and ate a baby right n front of my very eyes.

and this was before it got to the so called thing it has as an “interface” now :/

 

Now that was worse! ugly blocks taking up most of the space, no desktop, and when u do find the desktop, or whats left of its still suffering carcass u find its been stripped also of its manhood..

sorry but windows cant get its startmenu up anymore, its been eaten by Harpies.

So back to its supposed default interface (hell no it sucks!), I think they call it “mosaic” or “random strewn beermats by a pisshead” or “here because we think your stupid we did this”, it has a tiled wall of thing that are no longer icons. each one screaming out for its life to be ended, and one or two telling u to worship Satan (its true).

 

also here is a report from the BBC about what Gabe out of Steam strip clubs says about it.

 

All in all its safe to say I fucking hate Win8 and hope it dies a painful death more than Vista did.

And no doubt im gonna be fixing peoples PC’s to put them back to win7 when they find out the hard way :S

Robot Chicken Hat Issues Still Unresolved.

Once again Adult Swim lives up to it’s usual standards of fail. People were promised that if they subscribed to their Adult Swim newsletter they would get a free hat! Well, some did, some didn’t, and there seems to be no consistency as to why.

People who use gmail, yahoo, their own domain or ISP as an email client have either received a hat or haven’t. Some have received the hat code but have been told that it’s already used. What happened? Is there some old man on dialup sending out emails to everyone one at a time?

So far there has been nothing said about the issue from Adult Swim nor Valve. Knowing Adult Swim there probably won’t be either. This does make me wonder what the outcome will be.

realMyst finally gets support forums!

Well, it looks like Cyan has finally realised that easy to access support is a prerequisite of success rather than an eventual result of it, and has reopened its iOS and other mobile devices forums, as the “Cyan World’s Other Games” forums.

‘Bout bloody time, I’d say.

Prior to this, it was suggested by Cyan’s forum moderators that iOS users should post their support queries in the “Off Topic” section of the forums, and that only if realMyst for iPad was successful would they consider opening a section for those users to get support.

Welp, good to see Cyan has listened to the fans, at least once in their existence. 😉

realMyst for iPad

So, Kaelis here with a review of Cyan Worlds’ latest iOS release: “realMyst for iPad”. You can grab it from the Apple App Store here. I’d recommend reading this review first, however.

My first experience with Myst was playing a friend’s copy of realMyst for pc, so realMyst has a certain nostalgia value, and well, to be honest, Cyan’s iOS port of this beloved game disappoints.

On loading it up, I was feeling rather positive, the opening was good, the new loading screens really added a nice feeling of how disorienting linking must be, I really, really like them. Its not a flyby, but having been in Uru for quite a while, it works,and it’s a huge improvement on those screens.

Ok, all looks cool, the water looks pretty decent, I thought as I wandered along the dock, I turned and walked into the imager room… And what’s this? A small loading bar as I wandered into the room. It yanked me right out of the world of Myst, and right back into my hotel room in Sydney. I thought to myself, surely they could’ve managed to at least have parity with the engine they had so many years ago – at least, I’d hoped, their new realMyst could page in content at least as well as plasma 1 did for the original realMyst

It was then that I wandered up to check out the library, and the observatory… More loading bars. I went ok… Let’s have a look at the books in the library… Well, yeah. The book pages were incredibly low-resolution, and grainy. They are actualy barely readable.

I went back over Myst Island and noticed more and more low-resolution textures, bad seams on the animated textured objects used as ripples in the water around the mast of the ship.

I haven’t mentioned this yet, but in general, the whole game is rather laggy, on a iPad3, and the control scheme is slow, clunky, and counterintuitive… You touch to move, any movement in that touch is interpreted as a swipe, and will turn you instead and you also touch to interact. I would’ve much preferred dual thumb/joystick style spots on the screen, and then touch objects to interact.

At this point, I realised that the “Epic Citadel” tech demo, that supports the first generation iPad had better performance (even on the aforementioned 1st gen iPad), looked significantly better, sounded better, and controlled better. The epic citadel demo had roughly the same amount to render, as Myst Island, if not more, infact.

As much as realMyst had a great deal of nostalgia value for me, that was about when I closed it in disgust. What exactly had Cyan been spending their time on? I know that the engine they used supports day-night cycles… Yet they removed the lovely ones from realMyst. I later tried to reopen it, only to be met with a massively long loading screen, it was about that point that I decided that this was no longer worth my time.

All in all a massive disappointment, I’d really recommend people steer clear of this one.