I always like finding early builds of games just to see how things have changed and progressed from the time of creation all the way to the final product, and for many years I often wondered what the Core Design version of Tomb Raider Anniversary would have been like if Eidos didn’t fire them and go with Crystal Dynamics.
Thanks to archive.org and Core Design, we now can! I’m sure it’s riddled with bugs galore, being this is an unreleased released game and all, but there’s just something cool about seeings things that could have been, what could have changed, and from what I’ve read the Core Design version was more faithful to the original rather than the Crystal Dynamics version, not to say it was a terrible game (though I could have done with fewer QTE’s and a less annoying puzzle for climbing Natla’s Pyramid). I have the files downloaded, might have to check a look into this time capsule during my weekend downtime.