Lets Rock Baby

Lets Rock Baby

So, over the last week I’ve mainly been playing Metal Gear games, Okami, and today it was The Devil May Cry Trilogy. I’ve been on a Japanese game kick, what can I say? :melon:

When you’re beside yourself.

I’m finding that for me the Devil May Cry series lives up to its difficulty curve, you simply don’t wave your sword around like an idiot (my default strategy) with most of your enemies. The best way I’ve been able to think of it so far is that Devil May Cry is like an extreme game of Simon, an extremely deadly version of Simon. When this enemy attacks here do this. When enemy runs after me press left and Y. I left off at a point now where I need a second Rusty Key, and I didn’t feel like continuing any further due to the traditional sweaty hands and tired button presses. #FirstWorldProblems

Man Candy from the PS2 era.

I remember when I tried to play Devil May Cry 3 from the 2006 PC port and being extremely disappointed. Granted you could mod it to fix some of the issues, but it still wasn’t quite right. While this HD remake isn’t perfect DMC3 in this years remaster is definitely a step up with better controller support and resolution up scaling. I definitely like the combat in both games, although if I were to complain about anything it would be the camera. I’m sure I’d still have the same problem if I played on console, but in certain areas of each level the perspective changes, and sometimes the direction you’re running may or may not change when you want it to. This makes it really annoying for me during boss fights, I’m actually surprised they don’t list the camera as a final boss for the game. 😛 Of course if I can learn when what position shifts to which angle I can eventually figure it out. Streaming this publicly would be an embarrassment for me, though I could say that for just about any hack n slash… or most games I’ve played.

I keep telling myself I’ll stream more public stuff one of these days, and I think it’ll happen. The planets just haven’t quite aligned for me yet.