The Mind Of OverlordTomala

Combating My Gloom With DOOM

Your weapon, sire.

Tonight felt like a good night for a little DOOM and carnage; after a long week with verbally abusive assholes it felt as necessary as a squeeze ball. I died sooooo many times, but every time I came back I managed to kill more and more until I could move onto the next objective. This game has done a good job so far of blending FPS and platforming with a bit of puzzle thrown in, and plenty of secrets to also keep you busy. One of these days I might try out multiplayer; I’m currently running it under Linux and didn’t feel sociable enough to play it under Windows.

I might play a little more before calling it a night… the neighbourhood is setting off fireworks, and even now my sleep deprived ass isn’t capable of sleeping through it. I wouldn’t complain so much if I could actually see them, instead of hearing Michael Bay’s orgasms in the distance.

My Damned Imagination Strikes Again

Just when I thought I was done in SFM my brain just haaaaaaad to come up with one more thing for the ending; fortunately they’re all going to be still shots, and if they’re artsy enough I’ll consider putting them up on Steam. I’ll also be playing around with these in Krita once I’ve rendered them, for added effects and swag.

Unfortunately this means I probably won’t finish until the end of next week, but that doesn’t really matter if I’m releasing this in October so… meh. I just have extra time to polish things. 😛

It Was Gonna Happen Eventually

As a little reward to myself for finishing up the last bit of After Effects production I advanced in one of my fave Japanese Soap Operas (or Soapland Opera? I dunno…). I’ve left off at the start of the Ichiban Senbei quest; I didn’t mean to play as long as I did but, cutscenes… lol

I’ll return to productivity tomorrow. I know I’ll have a Shotcut session awaiting me under Linux tomorrow!

SFM Diary: On Track For Completion

I didn’t have much time to do much tonight, but I can at least polish it up tomorrow night, and maybe even render it! I expect to have a video ready to export by the end of the week, or the beginning of next week at the very latest. Not that it matters though since this won’t be seen until October, so enjoy the screenshots! as this is all I’ve got to share until the month of spook occurs. 😛

I’m Getting Closer To My Goal!

Did my last SFM render for this project! Tomorrow I’ll have one more session under After Effects, and then I should be able to put everything together in Shotcut! Spent the last bit of the evening showing a friend Obduction on a private livestream. I thought pretty scenery would be a good way to end what was essentially a dull gray day.

Now comes the part where I have to charge up for another week crisis and existential meltdowns.

Ok, I Won’t Post About Yakuza 7 Tonight

Instead I went back to Yakuza 0. 😛 I haven’t touched it since last month, and I wanted to get back into punchy beaty up mechanics, oh and pocket racing. 😛 I mostly did side quests. It looks pretty cool running it at 144hz! That annoying inability to save still plagues this game when running it under Proton, so I had to run it under Windows instead… if it weren’t for that tiny little detail it would be a perfect Linux game.

I know a lot of my posts have been Yakuza-centric these last few days, but rest assured; I’ll attempt to post something not related to Yakuza. 😛 I’d like to get a little more SFM done tomorrow now that I’ve gotten a week’s worth of aggression out of my system.

Zen Bondage

Birdie Bondage

Have you ever been so tired at the end of the day that you end up staring into space, and you want to do something but you have next to no energy? I got some basic animation done tonight and reached a point where my brain was just… done. I wandered through my large collection of games for something to unwind to, and I ended up playing a freebie I got a long time ago called Zen Bound 2. It mainly consists of 3D objects tied to a rope, and you use your mouse or peripheral of choice to tie it up. Each level has a minimum, medium or maximum goal indicated in the bottom left corner.

With each goal completed a flower will bloom, and you’re able to ascend further up the tree until you reach the top! There are no time limits and it includes relaxing music, perfect for ending an evening on a soothing note.

Each level adds something different. You have to wrap the rope around a certain amount of nails (or nail bombs), or wrap a rope around an object to paint it. I only completed the tree of introduction this evening, but I’ll be back to take another crack at it on an evening where I’m low enough on energy reserves but still want to feel like I’m doing something!