The Mind Of OverlordTomala

Time to make a to do list

There’s so much that I need to do tonight. I kinda got stuck in SFM last night, then made dinner (some nasi goreng that turned out real nice), then went back into SFM. I’ll be releasing a video later tonight and probably working on more.

So here’s the list I’m making for myself:

Eat a salad
Tidy up work area
Drink tea
Wrap presents (because I was too tired last night)
Pack presents in a box for Monday
Write some review scripts
Do some more animating
Try to make at least one blog post at JAGB
Pick out work clothes for next week

I just need to get my barrings first. Start with tea and a salad.

I had my pizza with a side of weird.

Ok, work was a little weird today. I got asked out for a dinner date by a random stranger whom I’ve only seen twice total. We didn’t know each others name which made this seem even weirder for me. I politely declined since I have a strict policy about not dating employees or customers, as I’ve seen other people at work date customers and when it ends badly… MAN does it end badly.

Talked about this amonst the other coworkers. One of the new girls I work with is rather strange I’m starting to find. She finds it strange that I don’t have a facebook or a need for a cellphone, or the desire to date random strangers (which she told me is one of the reasons she moved to the area and got a job here, to find love). She was telling me about this guy she’s been screwing (I don’t even know why she would tell me) and how upset she is that he isn’t returning any texts. Of all the bizarre things to talk about at work. Blehhhhhhhhh it was sooooo hard to not say anything.

Oh well. Today is my Friday. I can get through it and begin my weekend with all kinds of stuff and things.

The Obduction Kickstarter was a success.

Cyan’s Obduction survived the kickstarter. They have met their goal and can now get to work. Here is a video celebrating their success.

Their latest post discusses some interesting features. For example, a roadtrip mode:

The Roadtrip Mode needs a bit more explaining. As we’ve mentioned before, we’ve found that our previous games – in spite of the fact that they were single player – were usually played by more than one person. Many times it was a big advantage for two people to explore together in front of the computer, or share clues over the phone. We thought it would be fun to support that idea! Roadtrip Mode allows two people to share the exploration via the internet. One player would be the “driver” – moving and interacting, while the other player would be a “passenger” – following where the “driver” goes, but able to freely look around on their own computer. They will be able to talk with each other, offering advice or pointing out highlights. And the players can switch the “driver” and “passenger” whenever they want. It seems like a great way to facilitate something that happens naturally – and let players share the journey.

Open Thread

Wore my arse out today. Working the Memorial Day sale has really knocked me out but at least I’ll have a better paycheck. It’ll help for the Christmas shopping I’ll be doing a bit of this weekend. All online of course because I haz access to everything. :O I also need to send a belated birthday present off to a friend. I remembered their birthday but haven’t exactly had much free time to get to the post office. Oh, and I should probably get back to work on video stuff now that the TF2 event is over. Maaaan did I get so much swag.

Quake Live to become exclusive to Windows

Originally posted here.

Quake Live is a browser version of Quake 3 Arena. It’s Free To Play, but if you want to play extra maps and get to extra content you have to pay up. Which if you’re like me, just paying for Quake 3 Arena gives you more than enough. Still, quite a few people play Quake Live. Although with the latest transition planned by ID Software to take it out of the browser and make it a standalone, it may cause some issues. The reason? It will be Windows only.

Will there be Mac/Linux support?
We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.

The company who used to make Quake and Doom ports for all kinds of platforms is now restricting Quake Live to Windows. This leaves people like me asking why go this route? Seriously. iD used to be more open minded than this. They used to bring people together on all platforms, really? I mean I don’t play Quake Live, but everything leading up to Quake 4 had support on Windows, Linux and Mac. Then Rage came along which basically became John Carmack’s Daikatana in the eyes of hardcore PC Gamers. For being a revolutionary team back in the 90’s this just seems backwards.

But enough of that. You can still play Quake 3 on all platforms. Or if you want a more up to date version you can check out OpenArena, an Open Source alternative which is just as fun.

Microsoft admits to neglecting the PC gaming platform

It’s been far beyond obvious for a quite some time that Microsoft hasn’t exactly had much interest in the PC Gaming market. Not when they have been trying to sell a console, and the failure of GFWL not only proves this but also this article where Microsoft basically wishes they could have done what Steam has accomplished to keep PC Gaming alive and well.

“Valve is right down the street from us,” Spencer noted. “They’ve done a great job of keeping the PC ecosystem strong at a time where I don’t mind saying that we could have been more focused on what was going on in PC gaming.”

He also goes on to say:

“We were probably too focused purely on console,” Spencer admitted. “With Steam, [Valve has] done an amazing job of building this thing that, in a lot of ways, we should have been building as well at Microsoft.”

It’s amazing to think of in retrospect. Considering that back in the 90’s Microsoft wanted Windows to be the future platform of gaming.

https://www.youtube.com/watch?v=Gun4erVV8CM

My how times change.

Open Thread: Progress!

Back running under Fedora with kernal 3.11.6-201, and I have to say that game performance is highly noticeable. I tried playing TF2’s Helltower map and it kept choking on the particle systems. Now it’s smooth like a baby’s arse. Later today I think I’ll test one of the sawmill maps since it literally rains down particles. But yeah, now I can finish up my hunt for swag in the comfort of Linux, just how the GabeN intended.

I also installed an Open Source driver for my Logitech G510 which gives me full control of my G Keys plus some new keyboard apps. Sooooo nice to be able to color my keyboard under Linux instead of being stuck with vanilla keys. Think tomorrow I’ll put my binds back together so that I can raise proper hell.

And finally I decided to transfer over some old DOS games to play under DosBOX (which works great btw). Mounting is a bit different but thanks to the instructions included within the program I managed to figure it out. I mounted my /usr/local/games directory as drive C and went to town playing Cosmo’s Cosmic Adventure… now that’s old.

I think I have my work cut out for me

Updated the kernal on Fedora because I heard it has great performance improvements. Ran the updates, restarted, all current and previous versions of the kernal give me either a black screen or a graphically glitched screen when X starts. I think it might have something to do with the video driver. I’ll have to futz around with that tomorrow after getting off work… if I’m up for it.

I also went on a nostalgic MSDOS abandonware hunt earlier and found a few games. One of them being the original tetris. I’ve found that music + tetris = ever lasting distraction.

Oh well, time to dream for awhile before I begin the vampire shift.