The Mind Of OverlordTomala

We All Begin Anew Once More

 

All these years I keep meaning to finish this one. Perhaps my Steam Deck can help with that? I played a bit during lunch today, and was happy to find that it supports cloud saves! But then I tried to download them to my Desktop, and no matter what I did it would outright refuse to download it. Then I decided to do a little bit of experimentation, and switched from the native Linux build to Proton, and wouldn’t you know it? I have cloud saving! I know they have the definitive edition out, but I figure for Steam Deck this would probably be better on battery life. I might consider it during a future sale, but first I want to try finishing the original. 😛

Tears of Gaming

Spent some time in Crystar tonight, as part of the remainder of my weekend self care! I finished a couple more chapters, gained a new friend, and learned a bit about some of the souls I’ve been killing. All in all? A productive evening I’d say.

I have to admit, I do like the shining visuals of the labyrinth that is this universes purgatory. I wish I could say more about the combat… Crystar’s combat system very clunky, and leaves a bit to be desired. The fighting gets a bit repetitive; you spawn into purgatory, destroy lost souls and wander finding lost memories until you find the exit and finish your mission. I’m glad they at least gave me an extra character to help add a little variety.

Her name is Kokoro. I teamed up with her, she has some amazing fisting abilities. The voice acting in this game ranges from Ok to B Grade Anime voice acting. I’m thinking next time I play to see if I can load the Japanese vocals instead, just to see how well they compare to English… when I feel the in the mood to play again. :v

It’s Been Unreal

Took over my first bandit camp! It was fun picking all of them off before finishing off the few stranglers from within the hold. This is where I parted ways for a Coop adventure.

We completed The Ditcher quest, it ended about how I expected it to. We also cleared out a few bandit camps, collected some shrine pieces and explored new territory. Once again the Unreal Engine has done a good job consuming my weekend. :v

On the last session I earned a new face plate! I’m thinking this one is my fave so far. It gives me Mortal Kombat vibes.

Now Leaving: The All Mother’s Embrace

After taking down my first Sawtooth last weekend – I wanted to see if I could expand my horizons (no pun intended). This game has the perfect blend of stealth and chaos, and Aloy is an absolute badass!

So far I’ve cleared the proving, learned how to control machines, and have embarked on my mission as a Seeker. It was a fun evening, with mood lighting to match. I even burnt some game themed candles I bought off Etsy with some leftover birthday money, just to make things a tad more immersive. I needed a good palate cleanser after the disappointment that calls itself Shadow Warrior 3. I still plan to pace myself going through this, as I do with many other games. When and if the sequel is ever ported to PC I’ll consider upping my game time. Until then – it’s back to bouncing in between different games.

More images can be found in my Mastodon post.

Shadow Warrior 3: First Impressions

A couple of sales ago, I decided to take the plunge on Shadow Warrior 3, and am I ever glad that I did!… I’m almost an hour in, so I can’t fully judge the game just yet, but what I’ve played and witnessed so far has been a real downgrade from the other two. The gameplay has been oversimplified compared to its predecessors; gone are the days of pressing certain buttons to perform sword techniques, your blade has been banished to your right mouse button!

For Shadow Warrior 3 the developers switched from their in house Flying Wild Hog Engine to Unreal Engine 4, and while it doesn’t look terrible it does seem to lack the detail that the previous games had. Gameplay also seems to have more of a classic linear approach… kind of underwhelming when you’ve played the previous installments. There is also more cutscene than the other two games combined, though they do at least look nice… I would of happily traded them in for the combat system from the previous games though. This installment in the series is giving me Serious Sam 2 vibes.

From what I’ve read it takes about 7 hours to complete the game, so I’ll be sure to take it slow as I do with most of my library. 😛 Maybe I’ll warm up to the game after a little more play time? I’ll write more about it as I progress. So far I’m not really feeling it, hopefully it picks up.

The Proving Has Been Proven

We had a nice summer day of about 25C today! It gave me the perfect excuse to take a break from my desk so that I can take care of other things… like fixing buttons on a shirt, indulging in some kashmiri green chai while doing some e-shopping for my pantry, and Horizon Zero Dawn on my Steam Deck! I survived The Proving after some trial and error (with a side of fucking around).

I got about an hour of play out of it, which seems to be the norm with Unreal Engine games – especially the graphically intensive ones. I wonder how long it’ll be before I play it again? It’s one of those games that I keep meaning to get back into, but can’t seem to in my endless sea of entertainment. Still, the small break was nice. 🙂

My Digital Weekend

Finished another chapter in Neon White! Also scored some gifts and advanced the storyline a bit. I wanted to have a little fun before going crazy in SFM a bit later with this piece:

I’ll start putting the video together tomorrow, should be pretty easy – should have it wrapped up and ready to can tomorrow! Then I can move onto the next thing… what might that be, I wonder? 😛

Tonight when Yutram showed up the stars were perfectly aligned for us to venture into The Wonderlands! We completed a couple of quests, were cursed with eternal fabulousness and gained a few achiev-o’s along the way. I’m hoping we pick back up on these adventures again, we were gone for so long that we forgot what needed to be done! 😛