Come with me on my journey as I explore Rapture’s ruptured bunghole.
Bioshock Remastered
Meanwhile… In Rapture
I’ve pressed onward through Bioshock Remastered, even made it to a point where the game became a horrid lagfest. Thankfully it was in just one area of the game and not the entire thing, though I would rather it didn’t.
If it’s anything I’ve learned about the Bioshock series it’s that 99% of the people you meet are crazy, wanting to kill you, or both.
This person is named Peach, and he ain’t no princess… He let me clobber him over and over again with my wrench. I don’t think he was supposed to do that, but considering how stupid the people in rapture are I’ll just say that he’s a fucking moron.
He sent me on a quest to find a camera and take pictures of splicers (basically the equivalent of meth addicts in this game) for scientific research, and in exchange he would let me into his little clubhouse. Then he made me put down all of my weapons minus the wrench and magical drug powers I’ve accumulated thus far. I murdered everyone and pressed forward, now I’m at a point where I can craft stuff. Now I’m understanding why so many Bioshock fans didn’t care for Infinite, they took out a few things from the first game (and I’m going to guess the second, haven’t played that one yet). Bioshock itself is fun, but I think I still like Infinite better. Though the story seems to follow a similar pattern.
The pro’s and con’s of Bioshock Remastered
I decided to check out the Bioshock Remaster, I’ve been putting it off long enough and figured a rainy day would be the right atmosphere to play a game about being entirely surrounded by drugged out residents in an underwater utopia gone to hell. I’m at the point where I have to kill the second Big Daddy, that’s about the point where my game started being a crashy mess in the original. So far I’ve compiled a list of what I like and dislike about the remaster:
Pro’s:
- Manual Saving instead of just relying on vitachambers.
- Better stability, no crashes thus far.
- Achievements.
- A museum was added to show off early concepts. (Originally only for people who purchased Bioshock Ultimate Rapture Edition for consoles).
- Challenge Rooms (Originally an exclusive for the PS3 version of Bioshock Ultimate Rapture Edition, but was later released for the XBox 360)
Con’s:
- Texturing seems too glossy in most areas, like it’s covered in vaseline. Only things the player notices sooner seem to have better texturing, like NPC clothing and consumables.
- Less configuration options compared to the original, requires tweaking in the ini. Not an entirely big deal but if you’re making a remastered version of a game it would be nice to have better graphics options…
- Still running on Unreal Engine 1.5… They couldn’t even bother to port it over to Unreal Engine 3 or 4.
- No surround sound option (can be fixed in a roundabout way).
- No mouse acceleration (tweakable in ini), mainly fixates on controller options and key binds.
- Game keeps launching in windowed mode for some reason.
- No borderless window option in 2016/2017.
I’m thankful I can actually play the game, however that isn’t going to stop me from pointing out how lazy the porting is. Usually when you do a remake on PC you add more features. Hell, Killing Floor runs on a modified version of Unreal Engine 1 and it has more features than this. While we’re at it I think Unreal Gold has more customization options than this remastered game. It’s like they took the special console edition, changed a few things, ported it over and called it good… Lazy as fuck.
Well, at least it was free. If they made me buy the remaster I probably would have waited for a big sale so I could get the challenge rooms. Other than that it seems pointless.