There’s Harmony in Dissonance

Another rainy day gives way to some cozy gameplay time with Harmony of Dissonance. Been doing A LOT of backtracking, and with having to travel between two parallel castles it starts to add up after awhile. At one point I did end up having to break down and look up some things I missed just so I could continue. I couldn’t figure out for the life of me how to destroy breakable walls, or that I had to find a room to lower an object in a previous room. Even during moments of annoyance I have to admire how sophisticated the layout is. I still probably would have played this on my GBA back in the day if I somehow got my hands on it.

Reflections of a Gamer Who Didn’t Grow Up With Metroidvanias

Cerberus is set ablaze by Nathan's endless whipping.
Cerberus is set ablaze by Nathan’s endless whipping.

We had a lovely summer like day today – too nice to waste at my desk, so it only made sense for me to take my Steam Deck from its case and venture into the Castlevania Advance Collection!

It’s kinda funny to reflect on, when I was a kid I didn’t really think much of Metroidvanias. As a child my Gameboy Advance mainly received Mario platformers, and one Mario Kart game. Apart from my GBA I didn’t grow up with any Nintendo, the closest I ever got to Nintendo consoles was through visits to friends and families houses who were lucky enough to have acquired them. Even then, they never had any Castlevania or Metroidvania games. It was always Mario Games, Final Fantasy and Mortal Kombat.

It also didn’t help that back then Metroidvanias weren’t really as common on PC, which had plenty of other genres going on, but very little in the way of Castlevania/Metroid likes. It would be several years later when I really begin get into the Metroidvania genre. Better late than never I guess?

In a room full of treasure you learn Double:Another jump can be performed while in midair.
Learning to double jump.

Thanks to Metroidvanias like Dust: An Elysian Tail, Bloodstained: Ritual of the Night and of course, the Shantae Series;  I’ve started to appreciate the genre and have come to understand it enough to brave the old school. In platformers you’re used to getting from Point A to Point B, whereas in a Metroidvania there is a lot of backtracking after you acquire different abilities and equipment. Tonight in Circle of the Moon (Castlevania Advance Collection) I learned to double jump, possibly one of the most satisfying abilities to learn in a good few of the Metroidvanias I’ve played thus far. There’s just something awesome about double jumping to areas that seemed unobtainable before, and in Circle of the Moon it felt like I was able to get this ability faster than the other Metroidvanias I played where it took me a good while.

A coffin housing infinite Mummies drops them off for Nathan to take care of.
Which one is Mummy Dearest?

Another thing that took me a good while to get was the control scheme. Tapping the D-Pad allows you to dash (if you have the dash boots), and holding down the action button lets you twirl your whip around like a fan of destruction. Until I figured that out some of the monsters felt cumbersome, but now that I’ve learned how to properly navigate the game even the poison worms are easy to avoid. The bones from the bone throwing skeletons on the other hand…

Outside the castle is a full moon in the night time sky.

I had just scratched the surface of the castle before calling it a night. But I’m glad to have made a nice dent in the game.  I’ve made Nathan stronger with extra hearts and jugs, uncovered a good few secret walls and even bested Cerberus himself. Overall I’d say a jorb well done! I’ll have to see about playing more of these during Spooktober! 😀