It was fun while it lasted

I have to admit… I played a little bit of CS:CZ (not the deleted scenes) and actually kinda sorta had fun… up until I was introduced to the retarded AI for the hostages. I also did some more SFM work, and finished up doing some voice lines with Yutram a bit ago. I’ll tear back into it tomorrow after work if I don’t accidentally a nap. I’m up a bit later than I should be, but wanted to get some recording done.

Aside from gaming I went on a small shopping spree online, picked up some gamer t-shirts and sauces (what a combo amirite?). I also had to retire a favorite pair of sandals, they were pretty ancient though; gives me an excuse to shop for some new ones I guess. :v:

Alright! Time to rest up for another week of anxiety…

The safest version of self harm

I’m the kind of person that is willing to even try a game that is slightly less than passable for a game just to see what kind of train wreck I’m getting myself into. I figured I hadn’t touched Counter-Strike: Condition Zeroes Deleted Scenes in a good while, and figured I’d forced my ass forward… I died and woke up in another game.

You can interact with just about anything in the map, but there are no npc’s around to talk to you or berate you when you decide to fuck with the main computer behind the counter. Trying to go into the next level will crash the game, and it seems to happen every time my character dies. The lack of other people in the map almost gives it an unsettling vibe, as though everyone was mysteriously teleported away via the resonance cascade without a trace. I would almost expect the narrator from The Stanley Parable to step forward and narrate this accident.

I’m not entirely sure how to feel about this game… When CS:CZ originally came out I didn’t know of its existence, but apparently it went through quite a bit of development hell according to Wikipedia. I recently found some early beta versions, and now I’m contemplating checking them out. I always like looking at early concepts for games, it gives you a look into the development and creative processes that go into creating a game. I think I liked the earlier concepts better than the more linear final version.