From the creators of Myst and Riven…. Myst!

2018 seems to be the year of HD Remakes and Remasters. With Crash Bandicoot being ported to other platforms, the first three Tomb Raiders being ported into another engine, the Devil May Cry series finally running on PC outside of a emulator (though some might argue at the moment that the emulator is still better), and now we have… Myst, Riven and maybe the other ones?

Over the last few years we’ve been working to procure the rights to make all of the Myst games available. As an indie developer, resources are limited for development, and acquiring rights isn’t always an option. But we managed to finally talk to all the right people and departments and put some funding together to try to make it happen. With agreements in place, we’re happy to announce that we’ll be releasing updated (for Windows 10) versions of all the Myst games later this year!

Rather interesting of them to make it Windows 10 exclusive. It seems like only a few years ago they released Myst Masterpiece Edition…. oh wait.

I guess we’ll see how it rolls out. I think I’ll sit this one out, until I can confirm it can run decently on my system without LOD hiccups. :zorak:

Cyan releases a Teaser Trailer for Obduction

https://www.youtube.com/watch?v=1INKH_iBak8

Well, the graphics look real nice which is to be expected by Unreal Engine 4. The release date is June later on this year. I will definitely have this in my library upon release as a prize for having to mentally torture myself through the whole Kickstarter drama that unfolded by doing tons of exploring (not that I haven’t been doing that with Skyrim already lol).

However I will point out one thing that I’ve thought since the announcement of the Obduction Kickstarter, and I’m only pointing this out because someone over at RPS pointed out what I’ve been thinking since the beginning.

I didn’t play Myst back in the day and have heard wildly differing opinions about it. Obduction sounded interesting but talk of Myst ended up overshadowing talk about Obduction so I ended up drifting away. With this trailer I’m still not sure. I think it’s hard to communicate gradual unravelling of mystery in a trailer – I didn’t really get a sense of that side of The Witness til I was playing it – so I’m not really getting a feel for that side of things and it’s ended up at more of an environmental showcase kind of level for me.

This.

It seemed like whenever Cyan went to talk about Obduction they just couldn’t stop talking about Myst. We get it, Myst was an excellent game for it’s time and extremely unique. You can’t deny that. But it doesn’t quite look right to other people when you keep talking about one of your two successes constantly. This would be like if Bethesda talked about the first Elder Scrolls game ever made when introducing Skyrim, or the makers of Tomb Raider harping about how great the first one from 96 was amazing. Or if Valve kept talking about the first Half Life when trying to introduce a new product. It’s ok to talk about and remember those classics, but we’re not here to talk about your past products when you’re trying to tell us about your newest one. We want to know what you’re making NOW.

Shutting Down Descent

Relating to the Myst Movie post I did earlier. it seems both the website and the thread at the MOUL forums have been removed. Link to Chogon’s post.

I’m removing this thread because I was requested by both sides of this issue to do so. At least until they have worked things out. And it is not because of what any of the fans have posted.

I would like to also ask that y’all please do not post copies or links to copies of what was posted in this thread or in reference to this thread or deleted blogs about this thread… Ok, that is a worded a little strange but you get the idea. Please let them work things out.

Thanks,
Mark

Edited for grammar.

Nothing like silencing a thread to get more people to speak. I wonder if anyone will follow suit.

The Myst Movie aka “The Great Shaft”

When it comes to making movies based on games, Hollywood seems to have no issues with sacrifice. Sacrificing people or even storyline just to make a quick buck.

In this case, two fellows by the name of Patrick A. McIntire & Adrian Vanderbosch started a project to make Myst into a big movie deal.

In October of 2009, Mysteria Film Group was approached by Roserock Films (headed by Hunt Lowry) to discuss a partnership.  A meeting in December of 2009 sealed a partnership not only with Roserock, but also with Gran Via Productions (headed by Mark Johnson).  The three companies have been working together to further develop the property in preparation for pitching to studios.

Well, they would be anyway. If they didn’t resign from the project. An announcement was made over at the MystOnline forums, posted by Isaac Testerman.

I don’t think this is the time or place to get into the details, but Cyan ultimately came to the decision that the best thing for the property was to have Adrian step down as MFG’s lead producer, and have me step into those shoes.

Their own idea that they presented to Cyan Worlds, and they end up not only changing the original story but they also end up getting rid of the people who originally spent years working with them on it?

This has generated quite a mixed set of emotions in what’s left of the Myst fanbase. Some fans who have been dedicated to Cyan Worlds are now questioning them, accusing them of throwing Adrian and Patrick under the bus just so they can make a profit, some fans don’t know what to think, then there are the fans that still back Cyan 100% no matter what, and then there are some who don’t blame Cyan, but rather Hollywood as an influence.

We may only have two posts to go on regarding what happened. But from either side it seems that two dedicated fans that wanted to see something come to life, met their own version of “The Great Shaft” as quite a few others in the Myst/Uru community have met in the past.

Update

You can now sign a petition to support Adrian and Patrick here.