Descending Into Darkness

Played a bit more Amnesia: The Dark Descent tonight. Powered the lift that took me to the next area of uncharted territory. So far I’ve managed to stay out of sight from all the spooks., been lucky with my choice of hiding places. I had to resist the temptation to continue, the night grew late for me pretty quickly.

A Piece of Vanilla Crazy Cake

A sphere in the center of a test chamber. An orange portal is on the wall ahead.

Tonight I finally summoned enough patience to finish all of the advanced test chambers in the original Portal. I only solved two of them back when the game was new, and eventually got distracted by a sea of other games and worlds. Fast forward to today and I finally got both the Fruitcake and Vanilla Crazy Cake Achievements! Huzzah! I did end up having to complete the last test chamber on my Steam Deck. Apparently when Portaling up and down it’s difficult to turn yourself when playing at a higher refresh rate. I suppose I could have forced a lower framerate, but figured I could just whip out my Steam Deck and finish the job.

All that’s left is to beat the challenge maps. I wonder how many decades that’ll take me? 😛

The Revolution Is Over… At Aperture

One of the main reasons I always preferred PC Gaming to console is the modabillity of games, when applicable. An XBox or Playstation version of Portal 2 doesn’t go nearly as far or as hard as the PC Version, where the modding never really stopped. We get to enjoy mods like Portal Reloaded, Thinking with Time Machine, and Portal Revolution! I managed to finish it tonight, it was a wild ride and it did an incredible job replicating the humor of the original base games. I’ll need to go back and grab the achievements I missed after giving myself a break from it, but overall I had a wonderful time playing!

Stay tuned next for a completely different game… probably.

The Things You Find At Aperture…

Made some progress in Portal Revolution! Currently on one of the Test Chamber 6’s. Just finished my latest climb to the surface after solving a previous Test Chamber 6 the “fun way”. I’ll need to remember to go back and see what the “boring way” is.

The modders behind Portal Revolution have an optional pack you can purchase on Steam that transforms the test cubes we all know and love into a more squeezable looking counterpart. I figured that I’ve been enjoying each session in Portal Revolution enough that I decided to buy it during the more recent Steam Sale. Plus, since it’s a Source Game/Mod I can add the cube model to my growing collection of SFM models and materials! It could make for a good stress ball, or stress cube?

Puzzled

Played the evening away in Portal Revolution! Had to stop playing juuuuuuust as the story was getting interesting.

I made a new friend (not the mannequin), and am now making my way through old school aperture. Having to turn the power on and off in a couple of the test chambers was an interesting touch. Plus I just started using excursion funnels! I wish they used those more in Portal 2 proper… but at least we have mods brought to us by the creative ingenuity of others. If I had more time tonight I would probably finish it, but alas… work beckons in the morning.

Scratching The Surface Of Portal Revolution

Played Portal Revolution tonight. Haven’t touched it since May, and I needed to find something to fry my brain. It doesn’t quite make my brain smell like bacon as Portal Reloaded did, but it can still make you think until you can’t.

The earlier test chambers leave you stuck with a portal gun that only fires blue portals, and the test chambers you use them in are slightly more intricate than the beginning levels of the original Portal games. It took me a little while to figure out how to solve a few of these puzzles while others were solvable in just a couple minutes. Either way it was a good fun few hours to kill.

We Portaled To Another World!

The Companion Cube plays DOOM.

Went venturing on the Portal 2 Steam Workshop tonight for some scientific fun! We played through a few different chambers, but E1M1 from the original DOOM was my highlight of the evening.

Interesting having to play it without any zombies or weapons. The enemies have been swapped out with Turrets, and you can even adjust the difficulty.

We played on nightmare mode on the first try. It was tough, but we made it through after a few thousand turret related deaths. It should make for some fun footage once I get around to looking at it. 🙂

It was a nice game to end the evening on. Tomorrow is my last day of reprieve, and I’ve both enjoyed and appreciated the relaxation, time off and peace that I’ll probably lose within the first couple hours of returning come Tuesday morning. Oh well… I needed the break.

I ALWAYS need the break.

Thinking With Horror, and Maybe Portals

Tonight I wandered down the realm of Science, you monsters!Made it most of the way through my accumulated collection of Portal 2 Horror Maps! Some involving murderous mannequins, escape rooms, and a PT inspired level!

One of the maps I downloaded is called Chell Comits Tax Fraud aka the Portal equivalent of PT. In fact there wasn’t much in the way of using Portals tonight. Most of the maps I played were basically walking simulators, or if The Stanley Parable had a horror bend to it.

Another fun map that I played was Basement Horrors. When it originally launched the map was able to shuffle itself in such a way to randomize your experience on each run. Though that mechanic is broken now, it is still playable to the end.

Though that mechanic is broken now, it is still playable to the end. It’s still quite easy to die if you’re not careful, but as you die each time it becomes more like a memory game. Kinda like Simon, if Simon was a murderous game.

Now I can properly declare my horror scratch to be officially itched for tonight! Now to rest and contemplate the next adventure…

Making Time For Time Travel

Started on Test Chamber 19 tonight, ended up Test Chamber 22! Only a few more chambers and I can add this to the completed list! I’m totally giving this a positive review when I finish it! These Chambers have been really fun to fry my brains over! I’m now at a point in the game where I have to combine everything I know to get through the remainder of the game. Now to take another long break until I decide to continue the final leg(s) of my journey. I’m thinking tomorrow’s game time will involve something with more exploration…. possibly in an indie universe? I’m thinking either Lost Ember or Kena: Bridge of Spirits.

Breaking My Brain With Portals

Made it past the first aerial faith plate test, which was surprisingly easy. The next one makes up for the simplicity of the other one, enough that I’ll have to rest my head on it. I have it most of the way figured out. Now I just need to figure out how to use momentum across time while the time portal is restricted to only one tiny room… that’s my theory anyway. 😛