Enjoyed Quantum Break in glorious 4K this evening! I kept thinking about this one while playing around in Control, and how I should try and maybe finish it? Like a bunch of other games in my library? Although I’m finding things I missed the first time going through these levels, mainly skill points. I wish I could write more about it, but it was just a happy gunfight with time breaking powers. 😛 I had fun though!
I’m not sure if I’ll continue my adventures, or go on another path entirely… I kinda wanna check out Aperture Desk Job.
I worked more on one of my next videos today, this one will take me longer than the others. It’ll be more than just gaming footage… I may work on some Linux based videos before releasing this one. I think I finally found something that gives me reason to touch Source Filmmaker again.
Then throughout the day I kept getting sucked back into Quantum Break, now on the 5th episode in the game. This game has definitely done a good job keeping my focus, the story is a captivating one. Though I’ve always had a thing for time travel myself. :trollface: And my god… you can tell this game was funded by Microsoft, different versions of Windows adorning many computers throughout the game, Microsoft phones in various scenes and areas, a Microsoft surface floating in mid air during a time stutter. I’m surprised I didn’t find any Mountain Dew or Dorito’s scattered throughout the game.
But as I’ve said this game has done a good job keeping my attention, in fact I’m up later than I should be as a result… Good thing I don’t work tomorrow.
I found myself at a crossroads earlier; I could either continue working on a video, or I could relax in bed and take a nap. Then I woke up, played a bit of Quantum Break and had a good time gaining achievements and progressing.
I learned tonight that the DirectX12 version of this game was never released outside of the Microsoft Store, which actually isn’t a loss considering some benchmark information I read in a few places stated that the DX11 version performed with a better framerate and fewer bugs. So far I’ve enjoyed all of the visuals, and Remedy once again impresses me with excellent storytelling. You were invited over to your friend’s business to help with an experiment involving a time machine; one thing leads to another, and now there is a fracture in time and you have time powers. It plays like Max Payne but with more than just bullet time.
I remember as far back as Max Payne there were in game “TV shows” that you could stop and watch, and in Quantum Break you get actual full episodes of “The Quantum Break Show” which is used to show you what is happening from within Monarch (the company responsible for this time fuck up). They took an interesting approach in using live action acting instead of their 3D modeled variants. Given Remedy’s past with using real people to not only model all of their characters but to also use real people in every other aspect of their games (such as during the fake in game TV shows in Max Payne to the in game “comic panels” I don’t really find it that jarring. One thing I should note though, is the episodes are almost a half hour from what I’ve seen. If you finish an act in the game you might want to grab a snack or something. Maybe play this game on a TV for the full episodic experience.
Remedy needs to bring back Max Payne, and also make full episodes of their old in game shows. I would kill for live action Address Unknown or Lords and Ladies.
Bonus points if Sam Lake plays every single character, including all of the women. :v:
Here’s today’s roundup of games tested under Proton using some more modern game titles:
Quantum Break: Worked until I tried to talk to one of the NPC’s on campus, then it Quantum Broke my machine and I had to restart. Frame rate was extremely low despite setting to the lowest settings.
Wolfenstein II: The New Colossus: Other than some small strange facial glitches the game ran perfectly with no performance impact whatsoever on the highest settings. Praise Vulkan!
Wolfenstein II was most of my prime focus for today, felt good to blast nazi’s again AND on a different platform! I’m surprised it hasn’t been whitelisted yet. For me this runs better than DOOM 2016 (which would be perfect if I could figure out how to get the damned mouse to function). I wish Quantum Break worked just as well… I played that under Windows 10 last night and I think I’ll have fun with that one. I think I’ll save that game for another post though, it was a lot to take in despite only having played it for an hour.
I’m guessing it didn’t sell too well as a Windows Store PC/XBox exclusive, here is the Steam page for it. It looks like it have a Direct X 11 version as well for those of us who don’t want to deal with Windows 10.
Unfortunately the only thing that’s enticing about Windows 10 is Direct X 12 which handles AMD cards with amazing results. Sadly all the other junk they’re pushing is still keeping me from wanting to upgrade anytime soon. Not that it matters, I’ll probably grab Quantum Break when it goes on a sale. I don’t feel like purchasing Microsoft sloppy seconds at top dollar, hell I haven’t even purchased the new Tomb Raider yet…
It’s a good thing I haven’t actively planned on buying any brand new releases so far. Because all the releases so far seem to be extremely poor ports, ESPECIALLY on the UWP platform. The new Tomb Raider (UWP version), Gears Of War and now even Quantum Break have been total flubs. I mean, it’s pretty bad when you release a game for PC and don’t even include an exit button.
One of the most popular complaints – the lack of an option to quit from the main menu – is being added in an upcoming update. Until then, Remedy recommends using alt-F4
Simple question, how do you forget an exit button?!?!?! Did they not do any testing for the PC version? I’ve played Alpha’s that had exit buttons, what’s their fucking excuse? Maybe they never want you to leave their game? I mean Microsoft already kinda does this with Windows 10, and since these developers seem to be heavily in bed with them it wouldn’t be too hard to imagine. 😛 Of course that’s just one of many issues with the PC version. Other issues include not getting a full proper refresh rate among other issues discussed in the article.
It’s pretty bad, we have these consoles that basically run the same architecture as PC. The only thing separating us is their Operating Systems, and yet somehow the PC ends up getting screwed over because developers are going to go where the money is, console. Which Microsoft is trying to turn the PC into… You know, if these titles didn’t release on the Windows Store and people actually had access to the game’s files, they could apply their own tweaks and patches to get it to run more properly… But noooo.