It’s not a lake, it’s an ocean.

I found myself at a crossroads earlier; I could either continue working on a video, or I could relax in bed and take a nap. Then I woke up, played a bit of Quantum Break and had a good time gaining achievements and progressing.

I learned tonight that the DirectX12 version of this game was never released outside of the Microsoft Store, which actually isn’t a loss considering some benchmark information I read in a few places stated that the DX11 version performed with a better framerate and fewer bugs. So far I’ve enjoyed all of the visuals, and Remedy once again impresses me with excellent storytelling. You were invited over to your friend’s business to help with an experiment involving a time machine; one thing leads to another, and now there is a fracture in time and you have time powers.  It plays like Max Payne but with more than just bullet time.

I remember as far back as Max Payne there were in game “TV shows” that you could stop and watch, and in Quantum Break you get actual full episodes of “The Quantum Break Show” which is used to show you what is happening from within Monarch (the company responsible for this time fuck up). They took an interesting approach in using live action acting instead of their 3D modeled variants. Given Remedy’s past with using real people to not only model all of their characters but to also use real people in every other aspect of their games (such as during the fake in game TV shows in Max Payne to the in game “comic panels” I don’t really find it that jarring. One thing I should note though, is the episodes are almost a half hour from what I’ve seen. If you finish an act in the game you might want to grab a snack or something. Maybe play this game on a TV for the full episodic experience.

Remedy needs to bring back Max Payne, and also make full episodes of their old in game shows. I would kill for live action Address Unknown or Lords and Ladies.

Bonus points if Sam Lake plays every single character, including all of the women. :v: