Enjoying An Unreal View

It’s been quite awhile since I had the urge to open up Shadow Warrior 3. Currently in the process of scaling a dam, and will still be scaling that dam next time I open the game. I was going to play Aragami tonight, but I only had 30 minutes to spare. I figuredΒ  half an hour of mindless mayhem would fit the allotted time, sipping green tea along my short journey.

Oh well. Leveled up my health and chi. Made sure to park at a checkpoint not infested by demons before calling it a night. It’s always annoying to start a game with an ambush, unless you’re the one ambushing! πŸ˜›

Shadow Warrior 3: Take 2

Dipped my toes into Shadow Warrior 3. My last taste of the game was a bit soured, having come from two previous games that gave you more weapon options and sword movement; but damn… don’t those cutscenes look nice??

As simplistic as the gameplay has become compared to previous installments; I did have fun playing with different explosives found within the variety of demons I laid to slaughter. I also obtained a drill gun from one of the demons, that was pretty cool. They also brought back one of my fave characters from the 2012 reboot! His lines and enthusiasm actually make me want to come back to this again, or maybe even return to the 2012 game to do a little achievement hunting!

I’m still a little mixed overall, but at least on this run I did find some positives. Maybe I’ll find more on my next session. πŸ™‚

Shadow Warrior 3: First Impressions

A couple of sales ago, I decided to take the plunge on Shadow Warrior 3, and am I ever glad that I did!… I’m almost an hour in, so I can’t fully judge the game just yet, but what I’ve played and witnessed so far has been a real downgrade from the other two. The gameplay has been oversimplified compared to its predecessors; gone are the days of pressing certain buttons to perform sword techniques, your blade has been banished to your right mouse button!

For Shadow Warrior 3 the developers switched from their in house Flying Wild Hog Engine to Unreal Engine 4, and while it doesn’t look terrible it does seem to lack the detail that the previous games had. Gameplay also seems to have more of a classic linear approach… kind of underwhelming when you’ve played the previous installments. There is also more cutscene than the other two games combined, though they do at least look nice… I would of happily traded them in for the combat system from the previous games though. This installment in the series is giving me Serious Sam 2 vibes.

From what I’ve read it takes about 7 hours to complete the game, so I’ll be sure to take it slow as I do with most of my library. πŸ˜› Maybe I’ll warm up to the game after a little more play time? I’ll write more about it as I progress. So far I’m not really feeling it, hopefully it picks up.

I’ve Got The Touch

 

Shameless Cross Promotion

The last couple of days at work have been a bit stressful. I decided to lighten the mood tonight by stabbing a bunch of demons and Yakuza to get my aggression out, and it worked… for the most part. The night began with me chasing a possessed body, locating VHS tapes that the Yakuza stole from a demon, tea for demonic royalty, and chi crystals. All the while locating quite a few new weapons, and even scoring an achievement! What a great way to start the weekend!

It’s a good thing I still need to grind away at this game; I had a look at the reviews for Shadow Warrior 3 on Steam, and compared to Flying Wild Hog’s previous games, it doesn’t seem to be doing all that well. The largest complaint I read was the amount of playtime. It’s only about 4 hours long, 7 if you want to stretch it out. I also noticed that they decided to switch game engines as well, all of their previous games, going all the way back to Hard Reset ran on their in house engine (Flying Wild Hog Engine). This time around they decided to shelve their game engine in place of Unreal Engine 4. This isn’t really a big deal, as Shadow Warrior games aren’t really known for being all that moddable. However, I always liked their engine. Even going back to their oldest FPS Hard Reset still looks amazing, and it’s over a decade old! Both of the Shadow Warrior reboots still look stunning, even at 4K. So why did they switch? I’m starting to see more companies move towards Unreal.

Needless to say it’ll probably be a few sales before I decide to break down and get Shadow Warrior 3. There are plenty of other games that I still need to conquer anyways. πŸ˜›