Microsoft admits to neglecting the PC gaming platform

It’s been far beyond obvious for a quite some time that Microsoft hasn’t exactly had much interest in the PC Gaming market. Not when they have been trying to sell a console, and the failure of GFWL not only proves this but also this article where Microsoft basically wishes they could have done what Steam has accomplished to keep PC Gaming alive and well.

“Valve is right down the street from us,” Spencer noted. “They’ve done a great job of keeping the PC ecosystem strong at a time where I don’t mind saying that we could have been more focused on what was going on in PC gaming.”

He also goes on to say:

“We were probably too focused purely on console,” Spencer admitted. “With Steam, [Valve has] done an amazing job of building this thing that, in a lot of ways, we should have been building as well at Microsoft.”

It’s amazing to think of in retrospect. Considering that back in the 90’s Microsoft wanted Windows to be the future platform of gaming.

https://www.youtube.com/watch?v=Gun4erVV8CM

My how times change.

Microsoft doesn’t want you to know about this.

Gabe Newell was (and still is) right. Windows 8 is dead set on killing off gaming for PC.

In an email to XNA/DirectX Most Valuable Professionals (MVPs) yesterday, Microsoft gave notice that MVP status was being phased out for program members. According to the missive, this is being done because “the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology.”

Are there alternatives? Absolutely. But Microsoft’s developer support was a key factor in the Xbox 360′s early success over the PS3. There are other options for game development besides XNA, but there’s no data on what current XNA devs should plan to do if they want to develop games for the Xbox 720/Durango. Even if D3D is still in development, calling DirectX moribund isn’t exactly positive. It’s not like D3D itself couldn’t stand some major improvement; the API’s overhead in the PC space is a huge part of why consoles are able to effectively keep pace with PCs years after their internal hardware is thoroughly outdated.

Microsoft blames AMD and Nvidia for some of this. AMD and NV blame Microsoft. End users are stuck with bottlenecks and communication on resolving said issues has dwindled to nothing. At this point, it seems as though even Microsoft has no real idea how XNA users and cross-platform developers should think about the future of game development in Windows beyond “Let’s roll it all into one package.” It’s ludicrous to think the company would jeopardize its programming advantages ahead of its next-generation console launch, but absent better communication, that’s the way things look.

Microsoft is trying to push everyone into their walled garden. You want any newer games on your current Win 7 setup or below? Well tough shit. Win 8/XBox or GTFO.

I hope developers go the OpenGL route. If more people pay attention to linux as a gaming platform (among other things) think of all the good things that could be provided for it.

A war be abrewin’.

You Can’t Do That On XBox!!!! In America!

Thanks to Motorola, the XBox will be banned from the US for the time being

The ongoing legal dispute between Motorola Mobility and Microsoft could see some versions of the Xbox 360 banned in the United States. International Trade Commission judge David Shaw has recommended that the trade group ban the import of 4GB and 250GB Xbox 360 S consoles, reports Courthouse News. These consoles are manufactured in China.

Good, maybe PC graphics will finally improve…