I ran into a bit of a problem running TF2 under Linux; I’ll be in the middle of a game and it’ll spit this engine error:
Out of memory or address space. Texture quality setting may be too high.
Doing a little research gave me an answer, but not one I like. Apparently this bug has been around since an update last year and seems to mostly be noticeable under Mac and Linux, especially if you’re running Open Source drivers (or if you’re trying to run the game on a potato). One “temp” solution is to delete the sound.cache file before launching the game. I say “temp” in quotes because it’s 2018 and this still seems to be an issue.
So it looks like my options are delete sound.cache every time I want to play, or play under Windows… which I planned to go both ways on anyway, but now it seems the Windows version will take precedence. I know I could play it via Wine if I wanted to, but considering I have this setup as a dualboot that seems rather pointless if I already have a native client…
Well, it is my weekend. I had plans to head back to Windows anyway at some point. I haven’t been there since Monday. 😛