Vulkan 1.0 arrives.

This will be good news on the Linux front (and for a bunch of people overall). Vulkan 1.0 released today!

Khronos’ aim with Vulkan is implementing a low-level API that is simpler and more efficient than its predecessor. The company says that “simple drivers allow for low-overhead efficiency and cross vendor consistency,” and that there is “layered architecture so validation and debug layers can be loaded only when needed.” Another benefit over OpenGL is Vulkan’s ability for multiple threads / cores to handle graphics work.

The Talos Principle has already called dibs as the first game to have implemented Vulkan support.

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I think Vulkan is the kick in the pants needed to start off a proper competition between Linux and Windows, because unfortunately OpenGL as it stands is not up to par with Direct X. And I want to see Linux succeed as a gaming Operating System. Once things start to move I might have to open up Talos Principle under both OS’s and see how well things handle.