Welcome To The Machine

We played one of the newer Quake campaigns tonight, and I have to admit that despite the bugs there is a certain beauty within Quake’s official and final campaign; Dimension of the Machine. We’re back on the hunt for runes, but at least one of the portals we took lead us to a place that isn’t totally boxed in and dark. It’s rare to find a level that looks like a nice sunny day, or as close to a nice sunny day as the game will allow. I kinda want to play this in the older versions of Quake to see how it compares. It feels out of place and yet at home at the same time. They also cram a bunch of enemies into each level, there were many deaths, both us and them.

There were only two realms remaining for us to traverse before opening the gates to the final battle, but it grew too late for us to finish. At least we can look forward to another evening where we are guaranteed to never be bored. 😉

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