My projects during my weekend included finishing Bioshock Infinite and srcds server attention. Basically that consisted of checking in on the servers I haven’t been on in awhile. I also changed the spawn rate on the special infected in L4D2 to match L4D1’s since it always annoyed me how they sped up the specials in the later game while grouping them all so close together, instead of spreading them out a bit like in the original.
Then of course I saw that realMyst Masterpiece Edition released on Steam today. I decided to purchase it to see what it would look like and well, I have mixed emotions.
First, the game crashed 3 times before finally loading it in 1920 x 1080, anti aliasing doesn’t seem to be working right, and the game isn’t properly optimized. I was getting a framerate of 30 to 45, which doesn’t make any sense on something like the unity engine. I hate to be brutally honest but games like Shadow Warrior and Tomb Raider have a better framerate with more objects being thrown around PLUS better graphic detail (I laughed at those who said this version of realMyst has the best graphics compared to any game out on the market… HA!) Then of course there was that confounded random hangup that took place about every 3 to 5 steps. At first I thought it was due to the autosave feature but sadly that wasn’t the case. Oh, and there was some sort of strange glitch when walking towards the book room where Sirus and Achenar’s books were kept. The room went from being dim, to moving over slightly and brightening up. YOU ARE RUINING MY IMMERSION!!!!!!111111111
But it wasn’t all terrible. I did like the flashlight feature, that was pretty cool. The return of the day/night cycle was excellent, I laughed at the night time butterflies, the water looked nice, although these days it’s pretty easy to make nice looking water as well as adding bloom and shine. But then it is a rerererere?make of a classic game on a newer engine with newer textures so…
Hopefully they fix the optimization soon. It’s really annoying to play it with that constant pausing.