Making a List of Lists

Still feeling a bit under the weather. Don’t have much energy to work on anything, but I’ve been doing some small stuff like making various lists. To Do Lists, Shopping/Christmas Gift Lists, and a less boring end of the year games I’ve finished list! It’s currently sitting at twelve if I count a couple of mods found through Steam, not bad! Maybe I can get another one or two in the bag before the end of the year? I am pretty close to finishing Castlevania: Harmony of Dissonance, DOOM Eternal and a couple of others… Miiiight still have some time to squeeze a game or two out. We shall see.

Feeling Catty

It’s been a catty couple of days. I picked back up on Little Kitty Big City! I haven’t touched it in quite awhile, so decided to wander the city and complete a few quests. I also took the time to check out another cat indie game called Copycat.

These two games are like two different ends of a spectrum. Little Kitty Big City is a lighthearted game about accidentally falling out of your window and into the big city. You meet other animals, hats and other things along the way. Meanwhile Copycat is more of a realistic interactive story about how shitty people can be to cats. After finishing Copycat I had to chase it off with some Little Kitty Big City to raise my mood back up. I’ll cover both of them in more detail when I’m feeling better. Been kind of out of it the last couple days. Nothing a little rest can’t cure.

Making Nintendo Cry

We spent part of our vacations on the Palpagos Islands of Palworld tonight. This game is surprisingly good! I went into this thinking this would be a direct troll to Nintendo but actually came to find a proper game instead! I can only go by what my friend Yutram said: That Palworld feels like a cross between Zelda: Breath of the Wild and Pokemon Arceus. You’re stranded on an island where you have to gather materials, kill and/or befriend Pals who are the Pokemon of this universe. We’re still early into the development of our home base, but we made it to Level 10 tonight!

Team Slackers won’t be blasting off anytime soon.

We both explored the land together quite a bit tonight. Though Yutram did most of the base work I did forge clothes and gathered materials we could both use for the base, and for food. I’m surprisingly having even more fun than expected! No wonder Nintendo is suing Pocket Pair.

There’s Harmony in Dissonance

Another rainy day gives way to some cozy gameplay time with Harmony of Dissonance. Been doing A LOT of backtracking, and with having to travel between two parallel castles it starts to add up after awhile. At one point I did end up having to break down and look up some things I missed just so I could continue. I couldn’t figure out for the life of me how to destroy breakable walls, or that I had to find a room to lower an object in a previous room. Even during moments of annoyance I have to admire how sophisticated the layout is. I still probably would have played this on my GBA back in the day if I somehow got my hands on it.

I’m Juste Fine

Juste Belmont: Harmony of Dissonance.

Halloween may be over, but I’m finally feeling the Autumn vibes. I’ve pretty much been enjoying the tastes of spring and summer all up til the last few days, when the rain came and forced my hand to imbibe warmer, spicier drinks. Today was a nice late sleep in kind of day, we had a bit of a rough storm that helped lull me into a fever dreamed slumber. I’ve also been playing more Castlevanias. Been beating up Harmony of Dissonance.

I’ve been bouncing a bit between all of them, but so far HoD has taken the lead. You play as Juste Belmont, Grandson of Simon Belmont (Original Castlevania). The story to this one is your classic damsel in distress type of thing (typical for the era). Your friend Maxim returns out of nowhere after two years of training to inform you that one of your childhood friends (Lydie) has been kidnapped. You storm the castle looking for her, and learning more about Maxim during your exploration.

The bosses they throw at you are much easier than the old school encounters. I’ve only had to use a couple potions on one or two boss fights so far. They changed it quite a bit from its first predecessor, but I think they were changes for the better. Especially when they added save rooms, backtracking, and a map system.

I’m over the halfway point. Now I’m backtracking to get to places I couldn’t access at the start of the game. There are still a bunch of doors waiting to be unlocked, until then there is still much to be discovered.