The Mind Of OverlordTomala

Steam Addresses Their Current Storefront

Steam released a post on their blog yesterday regarding discussion and criticism of their storefront model. Let’s have a look at that first paragraph shall we?

Recently there’s been a bunch of community discussion around what kind of games we’re allowing onto the Steam Store. As is often the case, the discussion caused us to spend some time examining what we’re doing, why we’re doing it, and how we could be doing it better. Decision making in this space is particularly challenging, and one that we’ve really struggled with. Contrary to many assumptions, this isn’t a space we’ve automated – humans at Valve are very involved, with groups of people looking at the contents of every controversial title submitted to us. Similarly, people have falsely assumed these decisions are heavily affected by our payment processors, or outside interest groups. Nope, it’s just us grappling with a really hard problem.

Unfortunately, our struggling has resulted in a bunch of confusion among our customers, developer partners, and even our own employees. So we’ve spent some time thinking about where we want to be on this, and we’d like to talk about it now. But we also think it’s critical to talk about how we’ve arrived at our position, so you can understand the trade-offs we’re making.

When I think about all of the discussions that have taken place regarding Steam’s sale practices the word “recently” doesn’t seem to surface. Kudo’s to them for at least looking the problem in the face though, that might mean there is some hope there.

The challenge is that this problem is not simply about whether or not the Steam Store should contain games with adult or violent content. Instead, it’s about whether the Store contains games within an entire range of controversial topics – politics, sexuality, racism, gender, violence, identity, and so on. In addition, there are controversial topics that are particular to games – like what even constitutes a “game”, or what level of quality is appropriate before something can be released.

Soooo a company that owns and runs a service pertaining to the sale of games (and movies, anime, etc) is having issues with what should be identified as a game? You mean to tell me that with all of the asset flips and games made with the sheer purpose of making a quick buck off of shock value and memes (or just pure laziness), they have issues identifying if those are games or not? Fucking really?

Common questions we ask ourselves when trying to make decisions didn’t help in this space. What do players wish we would do? What would make them most happy? What’s considered acceptable discussion / behavior / imagery varies significantly around the world, socially and legally. Even when we pick a single country or state, the legal definitions around these topics can be too broad or vague to allow us to avoid making subjective and interpretive decisions. The harsh reality of this space, that lies at the root of our dilemma, is that there is absolutely no way we can navigate it without making some of our players really mad.

I know! It’s almost like people have differing opinions or something… Can someone name to me one business that made everyone in existence happy and didn’t once piss someone off? No? Didn’t think so…

In addition, Valve is not a small company – we’re not a homogeneous group. The online debates around these topics play out inside Valve as well. We don’t all agree on what deserves to be on the Store. So when we say there’s no way to avoid making a bunch of people mad when making decisions in this space, we’re including our own employees, their families and their communities in that.

Shorter Valve: There’s so much shit on our store that we can’t keep up… Next.

So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn’t be the ones deciding this. If you’re a player, we shouldn’t be choosing for you what content you can or can’t buy. If you’re a developer, we shouldn’t be choosing what content you’re allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.

Yes, bring forth the necessary tools to help both developers and memelords get their product onto Steam… Memes are a lucrative business and all that.

With that principle in mind, we’ve decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling.

Does this make asset flips perfectly ok? Or is that filed under trolling? Also, what is considered “straight up trolling?” and how do you know if it’s trolling? You guys have already admitted you don’t know what defines a game, what makes you think you can even handle this?

We are going to enable you to override our recommendation algorithms and hide games containing the topics you’re not interested in.

Shorter Valve: We’re going to give you the tools to build a wall around the shit you’re not interested in, it’ll be YUGE,

So what does this mean? It means that the Steam Store is going to contain something that you hate, and don’t think should exist. Unless you don’t have any opinions, that’s guaranteed to happen. But you’re also going to see something on the Store that you believe should be there, and some other people will hate it and want it not to exist.

Oh Valve, all kinds of places sell things that people hate… I hate lima beans but I don’t call for them to be outright banned from the local grocery store. But if they started selling Nazi Colon Cleansing Juice I might have a reason to complain. No ethnic colon cleansing!

It also means that the games we allow onto the Store will not be a reflection of Valve’s values, beyond a simple belief that you all have the right to create & consume the content you choose. The two points above apply to all of us at Valve as well. If you see something on Steam that you think should not exist, it’s almost certain that someone at Valve is right there with you.

Sorry, my brain shut down when they got to the part about “values”. I retract what I said earlier about there being hope for Valve…

Anyone else have thoughts on their blog post?

 

CentOS 7 doesn’t like Ryzen

Naturally when I think about something too much it inevitably causes me to migrate towards whatever I’m thinking about. In this case my Linux install, which has come to a bit of a halt for the time being due to the fact that its kernel is too old for my new chipset. There are a few other options I could try; such as adding another repo and installing a newer kernel via command line. There is also installing another distro entirely, but I wouldn’t be sure what one to go with. I don’t like Ubuntu, Mint left a bad taste in my mouth, and Fedora can go fuck itself with a bag of salted dicks. This is something I’ll have to sit and chew on. :zorak:

Guess it’s back to my shenanigans.. :melon:

Getting my Tux in a row

I’ve been contemplating a Linux reinstall for quite some time, but wasn’t sure if I wanted to run it in a VM or as a dualboot. I’ve decided on the latter as I want to see how it performs. Linux ran awesomely on my old Xeon setup, crummy AMD GPU drivers aside. But now with Vega and Ryzen, and better drivers under Linux I want to see how things perform from general use to gaming. Most of the software I use under Windows is Open Source or able to run under Linux (how far we’ve come) and this includes my recording and video editing software. 😀 Perhaps I’ll do some side by side comparisons once I get established, and maybe even some videos. I wonder if they have the AMF H.264 codec running under the Linux version of OBS? That would make recording soooooo much nicer, it was one of the reasons why I pretty much did all my work in Windows instead… well there was that and the fact I couldn’t find any video editing software that could compare to Premiere, but with Shotcut I don’t see that as a problem.

So far my transferable list of programs consists of: OBS Studio, Shotcut, Krita, Audacity, VLC, Waterfox, and I recently reinstalled Pidgin (got fed up with Chatzilla). Then of course there’s Steam. :v: It will be great to go between OS’s again. Should be easier now too that I’m using the same audio equipment between both now, my old audio setup had crap Linux support which was why I had to purchase a Digital Analog Converter to get full support for my Shure SM58.

I’m not sure when I’ll start on it, but I’ve already downloaded the latest ISO for CentOS; Now I just need to pick a day to do the deed. :zorak:

Running the numbers and cooling the engines

I’ve been doing some test renders to really break in my new setup, and already I see drastic improvements when comparing to my old Xeon setup.

To break things down I rendered a clip that was 3:11 long. On H.265 I managed to get it to render in 6 minutes and 23 seconds. Meanwhile H.264 got me 3 minutes and 17 seconds. On my old setup it would be about a minute or two more before completion.

I haven’t been using H.265 for rendering, but now with more support for it I’ll switch despite the longer render time. My test clip when rendered on H.265 was 200mb while on H.264 it was 325mb total.

Quite impressive, this has proven to be worth every penny. :morty: You can expect more videos assuming real life doesn’t get my knickers in a twist. I’ve been working on a couple others today, and will be releasing one tomorrow that was already in the can. It will be my final video with an intro, after reading around I’ve decided to just drop intros and add more content instead unless I find a good reason to add one to a particular video. I’m not a big enough YouTuber to really get away with having them for every video.

Today’s Blog Post is brought to you by news from America’s penis

Ever hear the saying “You are what you eat?” Well… I guess that can be kinda true?

Police say they responded to a parking lot on South Dixie Highway and found three people sitting in a car. The people in the car consented to a search and police say they found drug paraphernalia and a substance that field tested positive for crystal meth.

Crystal Methvin and Douglas Nickerson were arrested on drug possession charges

Crystal Methvin, fucking hell that is fabulously horrible. I don’t know what to add to this, it just writes itself. :trollface:

Birthday Reprise

I had some birthday presents arrive in the mail recently, one of them being some really nice Oolong. Alas all of my containers are full of… tea; because I have problems. To keep anyone from throwing away a perfectly good cardboard box I took a moment to get the point across:

 

It has a really earthy aroma, in some ways it reminds me of licorice. I haven’t tasted it yet, but will have it iced tomorrow for work. At some point when the stars align I’l use it in the Gaiwan set, also a birthday present!

Revisiting the old Tomb Raiders.

I’ve been toying with the idea of recording some classic Tomb Raider sessions (2 through 5), and the possibility of streaming them on Twitch and YouTube. I do seem to have issues with the classic versions and OBS, since they use an earlier version of Direct3D (pre directX 9) I have no choice but to record the entire desktop. I’ve experimented a bit with recording all of the desktop and it doesn’t seem to take much power. There is still streaming it to my laptop and then streaming it publicly from there as a possible solution.

Another problem I notice is that on a vanilla setup on any of those games is being unable to run them on any resolution above 1080p. The game setups give me the option to run at 1440p but they fail every time they launch. I would think someone by now would have come up with a workaround, but it’ll take more research. I’ve already installed the multipatch, though that doesn’t seem to solve the problem. I don’t mind playing at a lower resolution, but if there is an option out there that would allow me to play in my native resolution I’d happily welcome it. :happy: