I’m a little over halfway through the lipsyncing process. With normal Valve models I would normally be able to auto generate phonemes, but the particular model I’m using in this instance doesn’t have any; meaning I have to manually animate mouth movement. It takes longer, but it’s at least doable.
I’m not sure if I’ll continue on it a bit more tomorrow or if I’ll just chill… I didn’t really get a chance to work away at it on Tuesday due to the paying version of work. 😛