Got to learn archery tonight in Kena: Bridge of Spirits. It was a fun reward for beating a boss battle.
The bow also allows you to grapple to unreachable places if you happen to notice a large blue flower. It helped me reach a nice meditation spot. Great for permanently increasing your health, AND a good spot to call it a day. There’s another boss up ahead that has convinced me to call it a night.
I have four different saves going in Freedom Planet 2 (one for each character) and decided to give Neera a bit of progress.She takes a little bit to get used to, but I’m starting to figure out her ice staff.
They were also kind enough to throw in an in game arcade game to play at the Battlesphere! I got sucked into it enough that I even got an achievement! Really like the little details devs put into these games.
Back during the Steam Lunar New Year Sale I picked up Kena: Bridge of Spirits. I saw gameplay for it over the holidays and it immediately caught my attention. So far this game has managed to suck about four hours out of me, and what a glorious four hours it was! It features beautiful cinematic visuals that could compare to a Pixar film, a beautiful soundtrack, and top notch voice acting. I played this on my TV today and it felt like controlling a movie.
Kena (pronounced Kay-nuh)is a young Spirit Guide, who makes use of her magic to help souls that are unable to pass on. She’s on a journey to find a sacred mountain shrine, and befriends creatures known as “Rot” along her travels. Her little friends can aid her in purifying the forests of evil, and are strong enough to lift objects for Kena.
The game features a giant world to explore, souls in need of saving and a forest in need of magical intervention. When exploring it feels like a modern Tomb Raider game, but when fighting it feels like Dark Souls without all the cursing if you die in battle. Then it finishes off with a touch of Okami, thanks to the Rot aiding your spiritual power to cleanse the forest of evil.
In some areas you can unlock what are called “Forest Tears”. Forest Tears enable the Rot to unlock their full potential – allowing you to clean up the area and uncover areas you couldn’t access before.
I might play a bit more on Steam Deck before bed; it was nice to play it on the couch earlier, though. And even nicer, the cloud saves going between the two. 😀
For tonight’s little bit of play I decided to play Trine on my desktop. As old as this game is – it’s graphics are beyond gorgeous, even in 4K. At the rate I’m actually finishing games I might actually finish this one! I did come close at one point, but something in the level messed up and I couldn’t continue. Of course I’ve had plenty of other games to wander around in since then, and now I can work towards completing another adventure, and even more adventures to come!
Once again Horizon Zero Dawn has consumed my precious time like a quickening. Did a bunch of side quests, made it to Level 5, and I have over 10 stealth kills to my name! I’m going to need some rest before I tackle the next big machine tho.
We had a 45 minute hailstorm this evening, and it gave me a good excuse to warm up the house with more Mech fighting! I have a good crew so far, and 7 Mechs to choose from. Also tested the game on Steam Deck this morning, and it runs really well! I’m really enjoying the different planets and missions.
I wanted to jump back into animating today, but I haven’t been feeling too well today. My head is in a bit of a haze, which is an improvement over being in copious amounts of pain. Kinda makes me wish I had one more day off to recover, but I should be ok enough in the morning to go. My body craves more sleep.
Cracked open MechWarrior 5 for the first time! Pimped my ride, found some mods (Steam and Nexus). It’s already consumed three hours, that’s a good sign methinks.
Went dancing through pretty shapes and lights in Outland! I gained the laser ability and destroyed a bunch of jellyfish. Apparently I got a “rare” achievement for finding 10 collectables. Although, looking at the global achievement stats for Outland it looks like not many have finished this game. Thanks to the Steam Deck though I might change that… a little. I seem to really like playing Metroidvanias on it, it just feels right.
As simple as it is in design – it does present a fun challenge. Time is literally everything in getting through some of these obstacles. If you’re red (dark) the red beams won’t hurt you, same if you turn blue (light) and run through the blue beams.