Evening Open Thread

I don’t have much to write about. Between the last few days of work and some of my project work I’m pretty beat. I’ll have a video to release this weekend! I’m already prepping the second project, and it’s looking like I might be able to get at least two videos out of it. I spent the last hour chopping up video footage, and the new project has about 18 minutes total of content to work with, and currently about 3 minutes worth of animation out of it from the dialogue. This one will take me awhile to do, if I’m lucky I’ll be able to deploy something by October. Much like the last couple of videos I want to experiment with some new techniques that might require learning another piece of software.

The things I do to my brain for entertainment. 😛

Meanwhile… In The Collective Gaben Universe

In between the food bloggenings I’ve been hard at work creating strange fever dreams in Source Filmmaker. I’ve actually posted a few WIP’s in my Discord thing if anyone is ever bored. What started out as a simple scene idea became slightly more… involved. I keep arriving at certain points where I’ll ask aloud “What happens after Batman forces two figurines to bump uglies with one other?” and then the answer becomes obvious.

This one is taking awhile, lots of bodies to animate interacting with one another, and I’m trying new types of animations I’ve yet to attempt while trying to maintain that they look somewhat passable.

I’m also looking into possibly doing a poll to determine the next set of videos to do, just like last year. I’m still a bit of a ways away from finishing the current project, but wouldn’t mind something to mentally chew on while working on some of last year’s leftovers before moving on to newer last year’s leftovers. Make it themed to determine what porn I should focus on in the new year. If I do go through with it however, it’ll be yuuuuuuge. As in there will be so many options you’ll be able to literally poll dance around this poll. I have over 28.3TB of video footage to go through, and voter roulette is kind of sounding fun to me. 🙂

SFM Animation Diary: Couch Of Extreme Comfort Edition

When Three Friends From Three Different Nations Unite Under One Digital Roof To Do Fuck All!

I’ve been accomplishing a lot of animation in a surprisingly short time span! I finished a scene today, and another yesterday. I’m looking back at my previous videos and trying to improve my animation, though I try to keep some jankiness to maintain a certain Gmod style I want to improve how fluid my animation is. It has worlds to go before it gets any better, but each time I work on one of these projects I seem to get a rhythm going. In the end the audience is the final judge, but there are still sections where I can tell I’m doing better. when compared to more recent works. I’ll have one more short scene to do tomorrow, and then I’ll have to record audio for the ending. The gameplay ends abruptly, which means that Yutram and I have to finish with something really stupid yet not completely regrettable. Perhaps we should talk about it over a pizza? :v

Well, we’ve made it through another decade.

I normally like ending the year with games that I’ve finished; But this year is a little different because we’re not just going into a new year. I wanted to recollect moments that made gaming even cooler for me over the last decade.

Gaming Under Linux

When I first caught wind of Left 4 Dead 2 being able to run under Linux I thought it was pretty cool. I’ve grown up playing with Linux since I was a kid, and at the time I was running (and still am) dedicated servers. The very idea of being able to install a free open source alternative to Windows seemed like a good direction. I was invited to the beta second wave, and I remember installing Ubuntu, figuring out how to install the proprietary AMD drivers and wanting to strangle someone whenever I borked the OS. But I got it all figured out and got Steam to run. The library was really small back then. Only a few GoldSrc titles like Half Life and Counter Strike were available to play. But eventually Left 4 Dead 2 was released to everyone in the beta, and eventually more games were ported over, Wine started improving, OBS became available outside Windows, and now thanks the birth of the Vulkan API and Steam’s version of Wine called “Proton” the gaming library under Linux is much more vast than it was earlier in the decade. I definately use Linux much more than I used to, and I’m happy to say at the end of the decade I’m using Linux more than I use Windows. I earned my TF2 Tux fair and square!

Preordering The Steam Controller

There are rare occasions where I will preorder a game, and in one particular case this controller. I remember reading early announcements about it and looking at prototype models they would tease, and the idea of having a fully programmable controller tickled my brain, and the built in gyroscope immediately sold me on the idea. Like with most of my preorder purchases I made a good gamble. See, when I was growing up I wanted the comfort of playing full PC games on the couch, and not just platformers and sidescrollers, but FPS’s and anything that felt more comfortable with a manual aim that I could never achieve with a Dualshock or XBox type controller. The Steam Controller enabled me to basically use an air mouse with the additional buttons and layout of a controller. It’s unfortunate that Steam is no longer making these versatile controllers, it seems too many people couldn’t grasp the concept of fully modifying their controller. They just wanted the plug and play console experience with a game working perfectly out of the box… sorry but if tweaking a config a bit is too much then you really need to re-evaluate why you bought the controller; You’re probably better suited for a console. I haven’t had any issues with mine, and even ordered another three during their last call to purchase them. I hope we see even cooler controllers in the future, and that possibly Steam will release their 2nd revision of the Steam Controller that was leaked awhile back. One can dream anyway.

 

 

The Birth Of Adobe Alternatives

I’ve always liked making and editing videos of one kind or another. I first played with Premiere Pro CS2 during my early years of YouTubing, and later on moved onto CS4, then eventually CS6. When Adobe announced that their newer version would be subscription based I pretty much signed off CS5 as my final Adobe Suite. I wasn’t going to pay a monthly fee for something I don’t have the time to do everyday. One day I ran into an audio issue that couldn’t be taken care of in CS6. After trying a few alternatives I finally settled on Shotcut; an Open Source free alternative that has a lot of cool editing features and is always being updated, and can also run under Linux (meaning all of my video creation can be done under there from start to finish). I’ve been editing with Shotcut for a couple of years now, and now my Adobe suites have collected cobwebs.

Open Source Game Recordings

In the beginning there was only FRAPS for recording your desktop, but over the years there were other pay softwares that cropped up, and eventually NVidia and AMD made their own recording and streaming software for their GPU’s, and then eventually we had OBS and later on OBS Studio. OBS was once recommended to me by a friend on Steam when I was having issues with FRAPS after upgrading to an R9 290. I didn’t use it too much in the beginning other than for recordings. Later on when OBS Studio came out and they added a plugin to record directly from your GPU and stream using the CPU simultaneously I was quite happy with the results. Unlike FRAPS there are a bunch of optional plugins you can install, and if some of them become popular enough they will eventually be introduced into a newer version. I’ve tried AMD’s recorder, and I played a bit with PlayClaw and Shadowplay, and OBS Studio is always there for me. Now if they could add Vulkan support I can die happy.

When Source Filmmaker Was Made Public

I always liked the idea of making my own videos, and have always been interested in animation since an early age. When I heard that Valve was officially releasing their tool, which has been used for every Valve title like Half Life 2, Team Fortress 2, Portal 2, the Left 4 Deads etc I was pretty stoked to finally get my hands on professional free software. I’ve dicked with it on and off over the years and finally was inspired to change up my video format a bit and create these abominations, as referenced in the most recent video:

Before Source Filmmaker was officially released back in 2012 I used Garry’s Mod for animating, and while that was fun I wanted something that could produce something semi-serious with a cartoonish edge and better animation tools for a better story telling experience, after all this software was designed by people who used to work at Pixar. I’m still finding surprises in this old software. In the future I can use it to render in 4K plus I found out recently that I can use a command line function to render using more than one thread on my CPU; Meaning I can export even faster. More on that another time though.

Playing With Friends Near And Far

This was a more recent feature to pop up over the decade and I imagine it will get better and better assuming broadband companies don’t gauge people to the point of online gaming being impossible. Sometimes you want to play a game with a friend, but it doesn’t have an online option, or they don’t own the game. Now as long as its supported you can invite a friend from anywhere in the world to play with you, as if they have their controller plugged into your system!

I would list games over the last decade but I think the list is long and wordy to the point that only two or three people may read it before venturing off to the next shiny thing. If anyone would like to share memories of the last decade, be it tech, games or whatever I’d like to see it below.

Happy New Year, and many decades and melons to come. :melon:

Productive day is productive

Got quite a bit accomplished today. Birthday packages have been mailed, my share of the rent has been paid, and I even managed to progress in Shadow Of The Tomb Raider AND get some animating done in SFM. I don’t want to go into details on what it was but I was laughing my ass off at the animation… I don’t know if its because of how stupid it looks, but I like it enough that I’ll be keeping the style in the final product. If I start up again tomorrow I should have all the animation portions sorted tomorrow.

Getting closer to the end

Well, I managed to complete not only the last of the animation, but I’m also very close to wrapping up the project. I need to play with audio levels, render and make a thumbnail for when I finally get to upload. Probably won’t release it until at least next month. If I can I’d like to try and focus on spooky vids, and even if I don’t get to do that I can work on other things instead.

My next projects will hopefully involve something Linux related, and also a recent Portal 2 play-date. Yutram and I played custom maps made on Steam Workshop and we had quite an interesting adventure. I’ll have to sift through the footage and see what I can come up with. 😛

Digital Pr0n Open Thread

Yesterday (and today) I spent more time in SFM trying to get more of my project accomplished. When I went to try and export a scene for the first time I was greeted by some living nightmare that looked like a live action Andy Warhol painting live broadcasting from Satan’s anus when opening the avi file. After doing some research it seems it’s better to just install Quicktime Alternative to add mp4 and mov codecs as an option to the export process. I just need to animate one more scene and then I should be done with SFM, then I can focus on polishing it all up in Shotcut.

Speaking of Shotcut, tried to run it on Linux the other day but it failed to launch. I uninstalled it and downloaded the portable version instead, that had no issues for some reason… Oh well, at least I have more than one way to install it. :happy: