I don’t want to break my arm to pat my own back, but… I got a lot done with the video today! I got the SFM animations finished, and I’ve got everything in place for some work in After Effects tomorrow. After that comes assembly, and of course scheduling a time to record voice lines. I will need to go back into SFM to re-render something with a greenscreen, but that won’t take too long… or at least it shouldn’t. I’m still kind of surprised that I’ve moved through this so quickly. Rendered two things, compiled them in Shotcut, and ready to process in After Effects. It’s amazing what a little practice can do!
CS6
An entire day of editing cardboard box porn
I’ve been going over video footage I’ve accumulated over the last week, and surprisingly I have quite a bit to share. I’ve been dividing it all up into small videos of course, it feels weird to actually have footage in the can so to speak, if only I had more time for this sort of thing.
I did commit a sin tonight though, for almost an entire year I’ve only used Shotcut for my videos as that offers the ability to edit my OBS recordings along with their individual audio tracks, while newer versions of Adobe can handle this I don’t think it’s worth it to me to pay a monthly fee when I can achieve what I want out of an Open Source program. But tonight I had to take one of my clips into Premiere Pro to do some keyframe work, something Shotcut lacks at present. I also had to use it to loop an animated gif into another format as Shotcut kept having a stroke whenever I tried to import it. So I guess ye olde CS6 still serves a purpose… although Shotcut has been kicking all kinds of ass when it comes to video editing options, filters, multi-platform support and a thriving community.
I definitely recommend Shotcut if you’re looking for a video editor on the cheap, or an excellent Open Source competitor that runs on Linux, which Adobe doesn’t. 😛