A Ghost In A 3D Printed Shell

I decided to try one of the many games I haven’t touched in my library, and my magical dartboard of destiny landed on Ghost 1.0, a metroidvania meets megaman type of game that isn’t afraid to make fun of itself:

Your name is Ghost, and you’re on a mission to steal the greatest electronic secret ever hidden on the Nakamura Space Station. Primarily you remote control an android that can be rebuilt via 3D Printing should you die. You can also use your mysterious unexplained digital ghost powers to possess different robots and androids on the Space Station to solve puzzles, or clear things out ahead of time.

Anything Ghost possesses will turn slightly blue

It handles nicely under Linux, even on my Linux Surface Tablet! It runs as if it were made for it!

Aside from your typical powerups and weapons, you also have upgrades and… geeks? I found a geek item while playing a little bit ago, and equipping it seems to emit a weird scream anytime you’re damaged by an enemy.

You can also collect skill points to apply to certain skill trees. You can improve your chassis or your ghost abilities. You can also level up Jacker and Boogan, the ones that hired you to take on this cray cray adventure. Boogan is your technical specialist, and Jacker is a hacker . ๐Ÿ˜› You can also improve things for yourself around the space station, but so far I’ve mainly focused on chassis upgrades.

So far the game has been fun, challenging, and funny enough for me to forgive the voice acting in certain spots. Perhaps I’ll will myself through this game on another weekend, and maybe also during a long trip on my tablet! I can finally tell the co-worker that gifted this to me that I love it! ๐Ÿ˜› If you like metroidvania style games you might want to consider looking this one up.

Sunday Linux Gaming Sessions: Japanese Game Appreciation Edition

Today was a definate decompression day. I made myself a Chinese brunch, washed my bedding, and played Japanese games under Linux for the fun therapeutic fun of it. Some Metal Gear, and Yakuza 0. I finally got the game to not crash! The only problem I really have with it is with saving, it doesn’t always want to. In Yakuza Kiwami this issue exists too, but if you spam the save button it eventually does save. Apart from that I’m at least glad it doesn’t die when I press the Y button anymore.

Praise The Penguin!

I got Linux back up and running on the desktop! This time I’m up and running on the KDE spin of Manjaro, and so far everything seems to be running fine on a newer kernel and set of Open Source drivers. All of my programs are reinstalled and ready to go! I can finally move my projects back to Linux, and even see how my new graphics card performs on the Linux side of things! I launched AMID EVIL just to see if the drivers were working properly, and it ran with flying colours of blood!

I think that earns me a good passing out! I’ll need more energy before I continue further tweaking. I’ve also done more tweaking to my Manjaro on my Surface Pro; added Shotcut, Audacity, and I already had Krita installed for drawing and photo editing. I’m thinking these programs might come in handy if we go traveling this year; it would be nice to be able to do some small video editing or photo tweaking while traveling in motion, especially during long drives. It would be nice to have a video or photo of something ready to deploy as soon as I’m in range of some semi-decent internetz. My next plan for the tablet is to install some light duty games, and maybe a couple of emulators. It won’t be nearly as good as my gaming systems, but during travel it can help kill a little time. ๐Ÿ˜›

My Chariot Awaits

Today was a “Fuck it I’m not feeling well” kind of day. So, instead of working on my current video project I installed this little beauty.

This is a model(s) replacement for D-Horse. Why ride around on a normal looking horse when you can let these guys cart you around?

Huey really is a horse’s ass.

Well, that’s enough for one weekend I guess. I’m just glad to have played this without any issues, and even with mods!

MGSV Modded & Ret 2 Go

Happy Easter! I’ve been playing more with MGSV:TPP and modding; it’s actually just as easy under Linux as it is under Windows! I ran SnakeBite Mod Manager under Wine and added my mods back in; including some new ones. I rescued Miller, captured enough victims on my own base to develop a cardboard box, kidnapped hired a translator. etc. I was actually going to add another game to test under Linux, but the call to play this was far too strong to ignore.ย  I’m really happy with the results!

OMG Metal Gear Works Under Proton!

Last week I had a fun time playing Yakuza Kiwami under Proton, and for this weekend I decided to revisit the idea of running Metal Gear Solid V: TPP under Proton. My last attempts took place when Proton was a shiny new toy to be played with,ย  and MGSV:TPP didn’t really agree with it. You could load the game, but only the HUD was visible. This time around cutscenes played properly, it remained stable the entire session, and there was only one graphical glitch at the start of the game.

I’m currently running the game vanilla, but have plans to see if I can get modding to work properly. Overall I’m quite impressed!

The Yakuza Is Linux Friendly?

I can say quite happily that Yakuza Kiwami seems to be passing the Linux test so far, well… kinda. Other than not being able to close the game properly, and having to spam the save button in order for it to generate a save for some reason, it’s pretty much the same performance that I get under Windows, framerate is pretty much the same and I haven’t run across any graphical glitches. I even got a few achievements! They were all centered around Majima but… meh.

Perhaps a few Proton versions from now it’ll work like a native game! One can hope anyway.

Get On The Ball!

After a week of playing Capcom games at work I wanted to take a break with something different, and an indie puzzle sounded like a nice change of pace from hackin’ and slashin’ or painting my enemies to deathย  Nope, instead I drug a giant ball around solving puzzles in a tomb.

First up; if you ever decided to get this game I highly recommend using this guide to tweak your resolution and framerate. By default The Ball only goes up to 1080p and has a framerate cap at 62FPS, not very appealing on my monitor. Fortunately the fix is as simple as doing a small tweak to an ini file or two. It also runs peachy via proton.

The Ball is a first person puzzle game where you solve puzzles with the aid of a hammer gun and a giant ball you can carry around wit h said hammer gun. I’m currently three levels in, and the puzzles so far have been pretty easy to solve. It does get more challenging when you approach the undead, and the only weapon you have is your ball which is only as good as your control of it.

Being this is an indie game from 2010 it’s age is showing in the graphics, but for the time period it came from it was considered fabu graphics, even by UE1 standards. :v I remember hearing about it a long time ago, when I stumbled across a video someone did about their Portal chamber update and mentally noted that I had to check it out someday. Tonight was that night, and I wasn’t the least bit disappointed.

Borderlands 3 And Linux… Will It Blend?

I was feeling a little brave and tried to run Borderlands 3 under Linux just to see if I could get any sparks to fly, and to my surprise it actually ran… sorta.

I made a fresh character just to see how a first time run through of the intro would perform, and the answer is that… it didn’t. Any video that tried to run in game, pre-rendered cutscenes and Lillith sightings, didn’t display correctly.

I broke the game once I got to the part where you had to watch a bandit on a monitor, the game broke and wouldn’t let me progress beyond that point. I tried restarting the game later on to see if the problem fixed itself and it actually got worse, the game no longer wanted to launch. I’m thinking of experimenting with different Proton versions, and maybe switching to a different API.

I did livestream it a bit tonight with Yutram (under Windoze), but for some strange reason it wasn’t outputting any audio apart from my mic, and no one told me… I was getting audio through OBS, so I figured it was streaming properly. Oops. Fortunately I had no plans of keeping this stream locally, already have enough film to sort through. That said; I’ll be returning to animation duty tomorrow for the video. I got the editing done on the video, now I can begin on working on a proper ending and a tiny something for the start of the video. I can’t wait to release this!

My BloodRayne Of Terror Begins

To kick off the weekend I decided to try a new/old game. I played a tiny bit of the original BloodRayne a long time ago, and ended up shelving it due to control issues, like proper controller support. I recently discovered that I had the Remastered version given to me for free since I own the original copy! It has controller support! But I couldn’t get it to perform to my liking on the Steam Controller, and I opted to use a keyboard and mouse only to remember there were a lot of buttons I was probably not going to remember. I opted to make my own Steam Controller Config based on the game’s keyboard and mouse settings, that way I have the convenience of a controller with the precision of a keyboard and mouse. It isn’t too surprising that it runs perfectly under Proton, being this is an older game despite it being a remaster. I just hope I’ll actually be able to finish it; I’ve had a couple friends tell me they couldn’t progress a long time ago due to a certain game mechanic.

Hopefully I don’t run into that problem in this version.