The Revolution Is Over… At Aperture

One of the main reasons I always preferred PC Gaming to console is the modabillity of games, when applicable. An XBox or Playstation version of Portal 2 doesn’t go nearly as far or as hard as the PC Version, where the modding never really stopped. We get to enjoy mods like Portal Reloaded, Thinking with Time Machine, and Portal Revolution! I managed to finish it tonight, it was a wild ride and it did an incredible job replicating the humor of the original base games. I’ll need to go back and grab the achievements I missed after giving myself a break from it, but overall I had a wonderful time playing!

Stay tuned next for a completely different game… probably.

The Things You Find At Aperture…

Made some progress in Portal Revolution! Currently on one of the Test Chamber 6’s. Just finished my latest climb to the surface after solving a previous Test Chamber 6 the “fun way”. I’ll need to remember to go back and see what the “boring way” is.

The modders behind Portal Revolution have an optional pack you can purchase on Steam that transforms the test cubes we all know and love into a more squeezable looking counterpart. I figured that I’ve been enjoying each session in Portal Revolution enough that I decided to buy it during the more recent Steam Sale. Plus, since it’s a Source Game/Mod I can add the cube model to my growing collection of SFM models and materials! It could make for a good stress ball, or stress cube?

Suddenly Haven Moon

Once upon a time, a slightly younger Overlord purchased an indie game called Haven Moon but didn’t get very far due to ping-ponging between different game universes. You are MYSTeriously teleported to a Moon containing four islands, and you have to figure out how to teleport between them with the equipment located on each island. So far I’ve managed to find four out of the 10 achievements/trophies in the game, which are also a mystery (you can’t see what they are until you solve them).

For being a one guy dev team it has nice visuals, though mouse movement looks a little strange when playing at a higher refresh rate. It isn’t too jarring, but next time I play I’ll have to see if there’s a cfg or ini that I can tweak to make it friendlier on my monitor. The visuals hold up pretty well in 4K, and the soundtrack is as relaxing as the game itself. I wasn’t feeling too good when I got off work today, and wanted to play something a bit more on the peaceful side. I’m not sure when I’ll come back to this one, but I did leave a note for future me so that I hopefully won’t be too confused.

A Double Fine Weekend

Yesterday it was Brutal Legend, and today I switched over to Grim Fandango Remastered! With actual progress! Made it out of the city and to the edge of the petrified forest.

I also nabbed several achievements!Now that I’m onto a whole other chapter I’ll definitely have to return to this universe sooner rather than later. I’ll also need to do a replay of this sometime in the future… I missed a couple achievements in the beginning. Oh well… that’s one way to achieve replay value.

Portalween 2: Electric Boogaloo

I had so much fun the other day playing Halloween maps in Portal 2 that I decided to spend the evening collecting and cycling through community maps. 99% of them didn’t crash, but some of them require a revisit when I have a less sleep deprived brain.

Making Time For Time Travel

Started on Test Chamber 19 tonight, ended up Test Chamber 22! Only a few more chambers and I can add this to the completed list! I’m totally giving this a positive review when I finish it! These Chambers have been really fun to fry my brains over! I’m now at a point in the game where I have to combine everything I know to get through the remainder of the game. Now to take another long break until I decide to continue the final leg(s) of my journey. I’m thinking tomorrow’s game time will involve something with more exploration…. possibly in an indie universe? I’m thinking either Lost Ember or Kena: Bridge of Spirits.

Breaking My Brain With Portals

Made it past the first aerial faith plate test, which was surprisingly easy. The next one makes up for the simplicity of the other one, enough that I’ll have to rest my head on it. I have it most of the way figured out. Now I just need to figure out how to use momentum across time while the time portal is restricted to only one tiny room… that’s my theory anyway. 😛

Oh Fuck They Gave Me Lasers…

Made it to Test Chamber 14! I solved one chamber during lunch today on Steam Deck, and another at home! I’m learning about lasers and time, and it’s frying my brains into smoky bacon! Speaking of, if I don’t do the sleep thing soon I’ll wake up to thoroughly smoked bacon brains tomorrow….

The Longest Journey: My First ScummVM Game!

Newport, Venice

After playing Dreamfall: The Longest Journey the other night I got to thinking about playing the original before getting any further. If you buy this game it will not run properly out of the box – fortunately ScummVM is a thing. I used the version bundled with RetroArch on my Steam Deck with positive results! I just downloaded the game, located the executable and ran it with the ScummVM core, and bewm… I was pointing and clicking at an old adventure that’s new again, to me at least! 😛

April Ryan paints.

The Longest Journey is an old school point and click puzzle game where you play a young woman named April Ryan; who currently resides in Newport, Venice. She’s studying art, and working at a fancy cafe! At least in the waking world… in the land of dreams it’s a whole other adventure.

Imagine Dragon

Out of the massive collection of games I grew up on as a kid, this one was not among them. It wasn’t until a good friend of mine recommended the series to me years later that I decided to pick it up.

I think I’ll file this under my chill games list, kinda like ending the night with a bit of a bedtime story, y’know?