My trip to the surface didn’t last too long, but I’m back on the dungeon crawl with a blade this time, and new powers never before used. I made it out one last time tonight before inevitably being sent back, but if I can do it twice in one evening I can surely do it again next time.
Roguelike
Chillin’ In Hades… Wait
It’s been a good while since I braved Tartarus and the other circles of Hades. I still haven’t been able to get past the third boss battle, but the ever changing dungeons make it all the more entertaining. As a silver lining I did get a couple achievements/trophies tonight; one for getting a higher kill count than the hotness that is Thanatos, and calling for an Olympian aid in my time of need. I did two runs, both lasting around half an hour each. Had to stop after awhile to give my hand a break, lots of button work on a controller… One of these days I need to finish it, especially since the sequel is juuuust around the corner.
The Deadly Trinity
Trinity Fusion was one of the games I had fun with during Steam Nextfest last year, enough that I ended up buying it.Of course, in my usual fashion I lost sight of it while juggling bunches of other games. But now I’m actually making time for it!
Trinity Fusion is a rougelike/metroidvania combo, though more roguelike than metroidvania – that takes place across three different parallel worlds. You play Maya, and you are connected to your three alternate selves, each with their own special set of abilities.
It’s just as well that I’ve chosen to take my time with this one, as the reviews say that it’s actually a short game. I am happy to support an indie company though, and it does have good battle mechanics. Plus it’s also verified for Steam Deck! I’ll have to load it onto my Deck for some lunch time brawling.
Kiss My Asgard
Channeled a bit of my inner Gun-Toting Valkyrie in BPM: Bullets Per Minute tonight! I haven’t played it in almost half a year, and surprisingly I had my longest run yet!
In case you never heard of it before; BPM: Bullets Per Minute is an FPS Roguelike where you battle your way through randomly generated paths on each run to the rhythm of music, obtaining coin, health and power-ups along the way with the occasional boss battle and challenge at the end of each level. Tonight was the furthest I made it tonight! Not bad for not playing for almost half a year. I passed Asgard, Vanaheim, and Svartalfheim and eventually getting beaten to death in Helheim. That said, it did get me some new achievements!
Normally I can only seem to get out of Asgard II before inevitably dying, but tonight I managed to get a good selection of stats. I’ll have to see if I can beat the game sometime between now and six months into the future!
Hades’ Elysium
Made it out of Asphodel, and as far as Elysium! Who knew there were heavenly parts of Hades? Of course I was sent back after meeting a couple new buddies.
At least I finally defeated that damned bone hydra and freed Orpheus.
I also redecorated the halls and completed a few prophecies, enough that I can take a break from it for now. 🙂 It’s time to call it a night anyway, and reality demands that I rest for it.
Adventures in Asgard
Had fun with infinite dying in BPM: Bullets Per Minute! It becomes more and more interesting each time you come back to life. I lol’d when I found Space Asgard. It was a great way to blast out a day’s worth of stress and hypertension… I’m glad tomorrow’s my Friday.
Hard as Hades
Made it out of Tartarus during lunch, and got knocked back into the House of Hades when I got home. On the brightside I did make it farther this time! I used the sword. Each time I die I always try some other weapon; so far my faves are the sword and the bow. I hear the shield can do a lot of damage, but my first playthrough with it didn’t go as well as it did with the other weapons. I also recently unlocked a spear, maybe I’ll try that for my next playthrough?
Starfox But With Cats and More Lasers
Found Whisker Squadron Survivor during my hunt for Next Fest demos, and I think I found a winner! It’s basically Star Fox but with cats and a roguelike leveling system.
I played it in between my desktop and my deck perfectly fine. It supports higher refresh rates, the music slaps, and even for being a demo it looks really well polished. I’m looking forward to the full version!