It’s Day Two of my Three day weekend, and I’ve been keeping it Unreal! I’ve had my eye on Ghostwire Tokyo for awhile now, and thanks to a recent sale I finally decided to pick it up! It runs really well at 4K, has stunning visuals, the Japanese voice acting is superb and so far the combat and stealth have been pretty easy to pickup on.
Step into the shoes of Akiro: Who has recently ceased to be due to a vehicle crash. You’re only alive because of a soul that tried to possess you, and the two of you team up together for a crazy night out on the town.
Your original goal was to visit your sister Mari in the hospital, and thanks to your new soul mate you do actually achieve that goal, kinda…
I’m currently on Chapter 2! Just unlocked access to a bunch of sidequests before saving to take a break. That’s another thing I like about this game; I can save at any point I want instead of relying entirely on checkpoints. My only complaint is the lack of a quickload/quicksave function, but everything else in the game makes up for that one shortcoming. Oh, and there’s Photo Mode! If a game has Photo Mode that’s already a win-win.
Decided to check out Hitman tonight. I’ve been having fun coming up with multiple ways to assassinate the target, and I’m not even past the tutorial yet!
I’d have to say that my fave method so far has been disguising myself as a close ally to the target and then strangling him to death, it’s probably one of my fave ways to even spend a quiet evening.
I ran Deus Ex GOTY on my Steam Deck tonight! So far it seems to be running fine in OpenGL mode! I downloaded a controller template someone made for it on the workshop and have been reworking it more to my liking (adding gyro and swapping a couple buttons around.) But so far it seems to be running fine out of the box! I’m running it on my SD card, where I keep lower powered indie games and retro titles. I never had this game growing up, gotta make up for lost time!
I purchased Dream Cycle awhile back during a sale, like many of the other games that I accumulate. 😛 Tonight seemed like a good evening to lose myself in Lovecraftian realms. I like the gameplay and the visuals, but I can tell this is optimized more for NVidia systems rather than AMD. I’m running the graphics on Epic in 4K, and it seems to stay in between the 40 and 60 FPS range. I’d play more, but I’m being called away to my own nightmare inducing visions. Heh, maybe I’ll fall asleep and end up there myself.
I went from enjoying a relaxing game of MGSV last night (and even a bit today), to feeling really sore and nauseated right as I was going to bed. I’m feeling better now, mostly taking it easy. I captured the Honey Bee (again) and I’ve been doing side op’s ever since. Target practice (by running through all the targets), rescuing a sheep, people, destroying comms equipment and of course you can’t finish a game of MGSV without doing some cardboard box sledding. 😛
I’ll see what I can do on my current animation project… assuming that I feel better tomorrow. There has been a cloud of fog hovering around my head all day, which is slightly better than a cloud of fog hovering over your head while dealing with pain I guess.
Still lovin’ vacation lyfe! Went on a bit of a roadtrip involving amazing burgers and fresh air, opened awesome presents that I’ll need to write about when I’m not sleepy. I’ve been playing a lot of Japanese games lately; yesterday was a Yakuza: Like a Dragon day, and today I completed a couple of missions on MGSV:TPP! I forgot about the birthday wishes Easter egg, and was reminded after rescuing a prisoner. I’ve also been having fun planting C4 Stuffed animals on any COMMS equipment I pass by, makes for a rewarding distraction! 😛
Oh, and I have a new tablet on the way! Should make for a fun experiment!
I played ECHO over the weekend. It has been on my to do list of games to play for quite some time. I bought it during one of many sales, as the gameplay footage and trailer intrigued me. Here’s the rundown of what I’ve experienced thus far:
You (or En as the character is called) wake up inside of a spaceship after a looooong rest; greeted by a soul(?) within a cube that doesn’t particular care much for you. After a walk that feels like an eternity we begin the game!
En lands her ship on a strange palace planet in search of another one of her companion cubes. Armed with only a cybernetic stealth suit, a disabled pistol and an annoyed companion cube attached; En makes her way further into these ruins that seen to go on forever.
Eventually En finds her way inside the palace and discovers there is no electricity. What follows is a lot of wandering around in the dark and random tuning forks she calls “Voices”. Your suit is able to decrypt the message contained within each one you find.
Eventually you are able to get the power to come back online… sort of. The power keeps going out, and your suit freezes every time it happens. Each time the power resets things in the environment change. Flowers are suddenly decorating your surroundings, more elegant furniture appears, and eventually you start to see more and more of these strange melty beings. With each rolling blackout they start to look more and more like you. They first appear to be dead, but then another blackout rolls around and their standing up just to fall down, then another blackout, and eventually they go from staggering around like a bunch of albino drunkards to being quite nimble but afraid of water.
It’s important to stay out of their site when you can. You leave imprints of your movements around the environment that your echoes mimic every time the power resets. In other words if you’re not careful you could be done in by your own past movements. It’s quite a trippy concept. It should also be noted that ECHO runs on Unreal Engine 4, just like Death Stranding! Somehow this looks more promising though… you at least get the walking simulator part out of the way eventually. :trollface:
As of writing this I’ve only put two hours into it. While I think the intro into the game felt longer than it should have been I am really intrigued by the stealth mechanic, and I want to see what more lies to this place, these copies of En, the rolling blackouts, and what lies within this planet sized palace. Sadly this is where my journey ends for now, or until another weekend rolls around.
I survived another holiday work week, and celebrated by playing some Sekiro and TF2. I also decided on a whim to look into modding the Dark Souls games… my god what a bountiful harvest. Definitely adding to my leisure to do list. I can’ believe it but apparently I’ve spent over 8 hours in Sekiro.
I’m thinking that I might take a break from it though, at least for the weekend. I got to the Madam Butterfly boss battle and died after a long fight that demanded my hands and ego take a break. I really do like the game, as hard as it is it feels good when you finally figure out how to take down the bosses. One of the mods that I have installed gives random status effects, and for some reason I managed to earn permanent regeneration that would only run out if I died. Even after respawning this regen effect would continue.
Now onto the next favorite part of my weekend…. sleep!
This was quite satisfying to play today. Work was a little rough (though not as rough as yesterday), and I think I might be improving at this game. Maybe playing during my lunch break is paying off? :melon: I’m still having issues timing certain moves on enemies, but every time I play I seem to get a little further…. and not just through the air:
I’ve also been continuing work on an upcoming video. I’m not sure if I’ll have time to work on it tomorrow but I’m hoping to have all the SFM work finished up by the end of the week… or at least animating the livestream dialogue.
When I finally get back to playing MGSV:TPP I’ll have to check out this mod. It adds more side-ops and new areas in Afghanistan. I’ve already installed it, now I just have to get around to playing it again. :v: Lately I’ve been trying to finish the shit show that is Devil May Cry 2.