How to revert back to the old Steam Chat UI

With some people disliking the new Steam Chat Interface and Buddies list I thought I’d share a way to revert the changes.

Windows users:

Go to your shortcut for Steam (or make one)
Right click and select properties
Under target add the two switches at the end of Steam.exe

-nochatui -nofriendsui

Your Target should look like this:

“C:\Program Files (x86)\Steam\Steam.exe” -nochatui -nofriendsui

Now, if you’re under Linux:

Right click on your desktop and create a launcher
Name your launcher Steam or whatever you want
Under command type:

./steam.sh -nofriendsui -nochatui

Under working directory type your Steam install location, normally it’s:

/home/yournamehere/.steam

Then you’ll be back to old school chatting in no time. :melon:

Steam goes head to head with Discord

In case no one has noticed yet, Steam has done an entire overhaul on their chat and buddies system.

Appearances seem to be in line with Discord and other similar chat services. If you have your own Steam Group you can make separate text and voice channels (which is a bit broken at the moment of writing). Have an image you want to share? You can upload pictures in both a private chat or within a group. Also, much like Discord you don’t even need the Steam client open to enter a chat. Making it actually possible to use Steam chats on a mobile device.

The buddies screen has an area where you can drag and drop your friends (and even group chats) for easy access, and you can move them around to suit your needs. Another interesting feature they’ve added groups friends together in your list if they’re all playing the same game title, which I guess could make it easier to find a friend playing a multiplayer game and formulating evil plans on how to pester them. :zorak:

I’m not sure if I’ll make much use of these features, but this change was much overdue. So far my only complaints are how big it is, would be nice to scale it down to a minimalist setting like Discord offers. Of course for me Mumble is king. :v:

Steam Addresses Their Current Storefront

Steam released a post on their blog yesterday regarding discussion and criticism of their storefront model. Let’s have a look at that first paragraph shall we?

Recently there’s been a bunch of community discussion around what kind of games we’re allowing onto the Steam Store. As is often the case, the discussion caused us to spend some time examining what we’re doing, why we’re doing it, and how we could be doing it better. Decision making in this space is particularly challenging, and one that we’ve really struggled with. Contrary to many assumptions, this isn’t a space we’ve automated – humans at Valve are very involved, with groups of people looking at the contents of every controversial title submitted to us. Similarly, people have falsely assumed these decisions are heavily affected by our payment processors, or outside interest groups. Nope, it’s just us grappling with a really hard problem.

Unfortunately, our struggling has resulted in a bunch of confusion among our customers, developer partners, and even our own employees. So we’ve spent some time thinking about where we want to be on this, and we’d like to talk about it now. But we also think it’s critical to talk about how we’ve arrived at our position, so you can understand the trade-offs we’re making.

When I think about all of the discussions that have taken place regarding Steam’s sale practices the word “recently” doesn’t seem to surface. Kudo’s to them for at least looking the problem in the face though, that might mean there is some hope there.

The challenge is that this problem is not simply about whether or not the Steam Store should contain games with adult or violent content. Instead, it’s about whether the Store contains games within an entire range of controversial topics – politics, sexuality, racism, gender, violence, identity, and so on. In addition, there are controversial topics that are particular to games – like what even constitutes a “game”, or what level of quality is appropriate before something can be released.

Soooo a company that owns and runs a service pertaining to the sale of games (and movies, anime, etc) is having issues with what should be identified as a game? You mean to tell me that with all of the asset flips and games made with the sheer purpose of making a quick buck off of shock value and memes (or just pure laziness), they have issues identifying if those are games or not? Fucking really?

Common questions we ask ourselves when trying to make decisions didn’t help in this space. What do players wish we would do? What would make them most happy? What’s considered acceptable discussion / behavior / imagery varies significantly around the world, socially and legally. Even when we pick a single country or state, the legal definitions around these topics can be too broad or vague to allow us to avoid making subjective and interpretive decisions. The harsh reality of this space, that lies at the root of our dilemma, is that there is absolutely no way we can navigate it without making some of our players really mad.

I know! It’s almost like people have differing opinions or something… Can someone name to me one business that made everyone in existence happy and didn’t once piss someone off? No? Didn’t think so…

In addition, Valve is not a small company – we’re not a homogeneous group. The online debates around these topics play out inside Valve as well. We don’t all agree on what deserves to be on the Store. So when we say there’s no way to avoid making a bunch of people mad when making decisions in this space, we’re including our own employees, their families and their communities in that.

Shorter Valve: There’s so much shit on our store that we can’t keep up… Next.

So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn’t be the ones deciding this. If you’re a player, we shouldn’t be choosing for you what content you can or can’t buy. If you’re a developer, we shouldn’t be choosing what content you’re allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.

Yes, bring forth the necessary tools to help both developers and memelords get their product onto Steam… Memes are a lucrative business and all that.

With that principle in mind, we’ve decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling.

Does this make asset flips perfectly ok? Or is that filed under trolling? Also, what is considered “straight up trolling?” and how do you know if it’s trolling? You guys have already admitted you don’t know what defines a game, what makes you think you can even handle this?

We are going to enable you to override our recommendation algorithms and hide games containing the topics you’re not interested in.

Shorter Valve: We’re going to give you the tools to build a wall around the shit you’re not interested in, it’ll be YUGE,

So what does this mean? It means that the Steam Store is going to contain something that you hate, and don’t think should exist. Unless you don’t have any opinions, that’s guaranteed to happen. But you’re also going to see something on the Store that you believe should be there, and some other people will hate it and want it not to exist.

Oh Valve, all kinds of places sell things that people hate… I hate lima beans but I don’t call for them to be outright banned from the local grocery store. But if they started selling Nazi Colon Cleansing Juice I might have a reason to complain. No ethnic colon cleansing!

It also means that the games we allow onto the Store will not be a reflection of Valve’s values, beyond a simple belief that you all have the right to create & consume the content you choose. The two points above apply to all of us at Valve as well. If you see something on Steam that you think should not exist, it’s almost certain that someone at Valve is right there with you.

Sorry, my brain shut down when they got to the part about “values”. I retract what I said earlier about there being hope for Valve…

Anyone else have thoughts on their blog post?

 

Meanwhile, on Steam…

Logged into Steam today, and what did I see? A Spring Cleaning event. :morty: I’ve already got a level 2 badge, and all I had to do was open certain games. I also got a bunch of items ranging from Steam Emoticons and a wallpaper to a secret mystery item which they say MIGHT come in handy during a future sale… interesting.

Microsoft is fascinated by that Steam thing

Microsoft’s attempt to get people into their Applesque walled garden hasn’t exactly worked as well as they planned. So Spenser saying this would only make sense:

“I look at Steam today, it’s on an incredible growth trajectory,”

Yeah, and you guys don’t own it in any way, shape or form. Bet you guys are really kicking yourselves in the ass over that.

“It’s a massive force in gaming; a positive force. I think it will be bigger a year from now than it is today. And five years later it will still be bigger again. I look at Valve as an important [independent software vendor] for us on Windows. They are a critical part of gaming’s success on Windows. I don’t think Valve’s hurt by not having our first-party games in their store right now. They’re doing incredibly well. We will ship games on Steam again.”

Translation: You guys totally hate GFWL 2.0, so we’re going to get you guys to buy our products on Steam.

Nevertheless I an intrigued, how is Microsoft going to go about this? And what MS requirements will they hook into a Steam version of whatever the hell it is they want to sell? After all Ubi and some Origin games call for accounts, nothing is stopping Microsoft…

You can connect your GOG and Steam accounts

An interesting and very neat concept. GOG is working with willing game companies to connect some Steam games to your GOG account.

To connect your library with GOG.com, sign in to your active Steam account via this page. NOTE: Make sure your Steam Privacy Settings & Profile Status are set to public.

You’ll be able to permanently import all the games listed below to your GOG.com library – assuming you own them. The eligible games are limited-time offers made possible by participating developers and publishers, so stay tuned for more games to come.

You can connect only one Steam account with your GOG.com library. This process is permanent – choose wisely!

The nice part is that it doesn’t remove your Steam version, it just gives you the option of downloading it through GOG for future purposes. Which is great if you want DRM free copies. Plus with Steam being a bit dodgy lately it’s nice to have an alternative. GOG and even their Galaxy client are shaping up nicely. It’s already a good place for picking up old games. There’s even a few I have my eyes on, but I’m waiting for a sale first.

Valve, you’ve gone too far.

Some of you might remember awhile back when I wrote about the pro’s and con’s of Steam, where I pointed out the good and bad with their recent choices. Probably one of the biggest points I touched on was the Steam Mobile Authenticator. I went into detail about how dependent Steam is on having your account tethered to a cell phone at the client level. But what about people who run dedicated servers for TF2, CS:GO, etc? I’m one of those people, and you want to know what the status is? Fucking stupid.

Last year I had to close down my CS:GO server when I discovered that I had to have a phone number attached to my account in order for it to function in anything but LAN mode. I decided to say screw it since it was the least popular server that I ran. Today however I noticed that for whatever reason my MvM Quickplay server was running insecure despite being set otherwise. Upon doing some research I discovered that a phone number must be associated with the Steam account the server is running off of. Oh, it’ll run. But in insecure mode, great huh? I feel like I’m being blackmailed… Either give us your phone number or your quickplay servers will never be secure again.

Fuck you Valve, and fuck the lowest common denominator for being stupid enough to get scammed, and practically forcing server owners like me to suffer the consequences of their stupid fucking actions. What the hell is the point of having a phone number tied to a server? I can at least kind of sort of see the point in clients having a phone number tied to their account for security reasons and VAC banning users who hack on an alt account tied to the same phone number, but why servers?!?!?!?!

The server software Valve provides for their Source Dedicated Servers is free, creating Steam accounts is free. It doesn’t take much to make an alt account with a cheap cellphone and a small game purchase on your account. So what fucking point are they trying to make?

Now I’m in a position where I’m contemplating if it’ll be worth it to get a cheap android to prevent this from happening to my other servers, or if I should just shut down when their time eventually comes. My MvM server was one of the more popular TF2 servers in my collection and I hate seeing it go because of Valve wanting a fucking cell number. If I do get an android though I’ll only use it for my alt server account. I’ll remove the battery and shove it in the drawer when I’m done. I fucking hate this.

The pro’s and con’s of Steam

SteamController2

I think it’s more than fair that if you look at my content, or to the side where you’ll see my current distractions you’ll notice that I really like Steam. Steam is a really great platform for buying and playing games, and they’ve done a brilliant job making their platform accessible to people outside of Windows on the Mac and Linux platforms. As a result has helped bring more gaming attention to Linux which is great overall. They make really great hardware, such as the Steam Controller. Big Picture? It’s a wonderful convenience for those of us who want to play on a big TV and want the console experience but the freedom to mod and play the way we want to. Does this make me a fanboy? Not really, because unlike fanboys I can point out flaws, and Steam has a lot of flaws.

Is Steam’s focus on movies a flaw? Not really, considering their focus has been on things like Big Picture, SteamOS, their controller, you name it. They want to bring Steam into the living room for those who want the option, so releasing movies would make sense. And why not? They already sell software and graphic novels, why not movies? It isn’t something that I would buy, but why deny others of having the option? That to me is not a flaw.

Now, if you said that their browser sucks? I’m all on board in agreement. And I’ll even admit that Big Picture has it’s issues. For example, sometimes when I look at my friend activity there will be a 50/50 chance that it’ll either fail to come up, or it’ll appear fine, and then there’s a 25% chance that it won’t display correctly. Like, you’ll scroll over a friend to see what they said, or what picture they took, and it won’t come up at all. Then you have their support service, which we all can universally agree sucks.

And then there’s the Steam Mobile Authenticator. Want to trade with someone on the market? You need a smartphone, or to wait three days for the trade to go through. That sounds somewhat reasonable, note the emphasis on the somewhat. It gets ridiculous when you want to sell something on their community market. I went to sell some cards I accumulated in a game, and found that I had to wait 15 days… wtf? Again, you need a smartphone.

I don’t want a smartphone. I literally have no reason to purchase or use a smartphone, nor do I have the desire to purchase one. I rarely make phone calls and when I do it’s over a landline. Everything else is done via email. When I point this out people seem shocked for some strange reason. Then they ask me why I wouldn’t want “the most convenient device ever made”? Why? I’m a practical person. If I bought a smartphone it would literally be just to use the trade system and market on Steam, that’s not a good reason to buy a smartphone. Also, I’m not the type that checks social media every few minutes. There are times when I just want to disconnect completely from technology and go about my business. That might change someday, but for the time being I don’t want a smartphone, especially for something like Steam.

I’m not against the idea completely, but why do they fixate on having a smartphone? Why can’t you use a secondary email address, or a landline? I would think the landline would be safer since it’s tied to your fucking house.

I love you Steam, but you’re drunk… Get back to your roots dammit.

Want to make your own stuff for the Steam Controller?

CAD_B_W_617

This could get interesting! Valve is releasing the 3D CAD Geometry of the Steam Controller for all to use.

We are releasing the mechanical CAD geometry for the Steam Controller and are eager to see the accessories and variations that come from your creativity. We are making available, under Creative Commons licensing, the geometry of all externally visible parts. This allows you to create and share to your heart’s content, but you’ll need to get in touch with Valve if you want to sell your creations.

The archive contains several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools.

Download link: ZIP archive

To kick off the sharing of alternate designs, we are releasing a couple variants of the Battery Door that allow you to carry your USB wireless receiver with you. You may need to revise the geometry for your particular printer, but here’s a great place to start:

It’s gonna be cool seeing all the creations people will create with this. I can imagine new buttons, different faceplates and other cosmetics. I did like this idea though.

CadReleaseBatteryDoor01

The Logitech F710 (and most of their wireless mice) have small compartments where you can store the USB dongle. That was one thing lacking on the Steam Controller. I imagine if someone sold those types of battery doors I’d be wanting to purchase one. Maybe some other cosmetics to pretty up my Controller too. I’ll definitely have to tell my co-workers about this news! They already drool over the Steam Controller’s awesomeness.

Gaben wants everyone to play nice… together on all platforms

pc gaming master race
Gabe reaching out to the other platforms

It doesn’t surprise me that Gabe Newell would want PC and Console to play with one another:

It’s a dream that Valve honcho Gabe Newell seems to share. A member of the PCMasterrace subreddit by the name of Eternifity sent the Gaben an email asking him to “open the gates for cross-play gaming.” The benefits of doing so, he said, would include increased community sizes, fewer platform-exclusive games, and increased freedom of choice when purchasing a gaming system. “Opening up multi-platform multiplayer gaming is the next step to a better gaming community,” he wrote.

This has been evident since Portal 2 where PC, Mac and PS3 users could play together. Still, it would be interesting to see how well that would play out.