And So It Ends… For Now.

Decided to end tonight by completing The Black Labyrinth! Truly a stunning DLC from start to finish, just as beautiful and crazy as the base game. It was so much fun to come back and play AMID EVIL again! I’ll need to return to it someday to obtain one more achievement to once again 100% the game. It gives me an excuse to go back and find the secrets I missed the first time. 🙂

If they made another DLC campaign for this, or even a sequel I’d happily look forward to it. The amount of imagination that went into crafting these levels is far beyond stunning. It’s always a mix of joy and sadness when I finally finish a game with an actual ending.

Lucky for me I have plenty of other ones to try and finish! 😛 What will the weekend bring me? Only a goodnight’s rest and one more day of hell will get me there.

The Final Challenge Awaits… Next Time

Ventured deeper into AMID EVIL’s Black Labyrinth this evening. Made it a couple levels further, and even scored an achievement for reaping 10 souls with the scythe, I’m getting really close to 100% again on achievements! I’m also well poised for next time:

On the otherside of that open door a challenge awaits me. I was hoping to get this wrapped up tonight but juuuuuuust ran out of time. I might consider wrapping up the challenge tomorrow night.

Assuming I don’t get lost looking in the level for secrets. 😛

I Walk Amid The Evils Of The Black Labyrinth

It’s been over a month since I’ve continued my trials in The Black Labyrinth, but the time away didn’t slow me down any! I made it through The Hole, and at the start of the next level! It was fun climbing giant swords, and as usual I made sure all enemies were slain… now I just need to to a future playthrough to find all the secrets. 😛 More pics can be found over at Masto.

The Black Labyrinth Awaits

I ascended the tower on the dark coast of the AMID EVIL Black Labyrinth DLC. I always marvel at the thought put into the level design, it’s on par or exceeds the base game in terms of creativity.

The optional Ray Tracing features also render nicely without taking much of a punch to my framerate. Makes for a lovely fighting arena. 🙂

Survived the first boss battle! The Storm Spirit! I slain the dragon with my scythe, planets and other weapons I had at my disposal. It was fun being picked up by the Dragon and getting tossed into the air, it makes me wonder what the other boss(es) will be like.

The scenery has a habit of catching you off guard if you’re not careful. I was surprised by the giant swords that pelted the outside walls of the labyrinth. They were not my enemy though, they assisted me in getting further through my journey. Now I’m at a nice safe location for when I decide to pick up next. 🙂