Keys Were A’Clicking Tonight

I spent the evening writing up dialogue for an ending to a video, and so far this is one of the more intricate scripts I’ve worked on for a story. If this wasn’t a 3D animation I would almost say it was written for an anime, whether it’s a good or bad one is anyone’s guess. 😛 It makes slightly more sense than FLCL, and the voice acting might be an IRQ level of equal or lesser value.

There is a little more I would like to add, and I’ve already submitted my first round of ramblings to my partner in crime on the project for approval. I’ve always loved to write things, even as a kid. Something about taking something and turning it into a story always appealed to me. It might also be why my dreams are so random, my brain seems to enjoy a story even if it might scare the ever loving shit out of me.

Speaking of…

My brain is doing things again

I was contemplating a release of a video I finished recently, but now I’m thinking I may hold off until I sort through the current selection of video footage I’ve got. I need to cut up some more film and write down more goofy idea, then I can properly calculate what would be a good video to follow (or possibly proceed ahead of if I can find anything good in recent streams). I’ve been going through my Borderlands Pre-Sequel gameplay and have enough fodder for two episodes so far, and I’m not done going through all of the footage yet. My current list for that and other games is as follows:

  1. Borderlands The Pre-Sequel
  2. Broforce
  3. Crash Bandicoot
  4. Deadpool (Unlikely due to making fun of itself better than we could)
  5. DOSBox
  6. Fallout 4 (Need more footage)
  7. Garry’s Mod
  8. Left 4 Dead 2
  9. Linux Gaming
  10. No Man’s Sky (Need more footage)
  11. Okami
  12. Serious Sam HD SE
  13. Shantae and the Pirate’s Curse
  14. Skyrim (which might spread out as long as game of thrones at this point)
  15. MGSV: The Phantom Pain (Needs more footage)

Going through the Pre-Sequel stuff alone I can tell I have a lot cut out for me in the animation dept. With my latest render I’m thinking I might experiment with SFM under Linux again. For one of my scenes in the upcoming video I have planned I experimented with making an image sequence instead of an mp4 file and it didn’t take as long as I thought it would. If I can do that in the same amount of time as I can under Windows I’ll gladly start using SFM under Linux. Moving all of my production to Linux would be pleasing. The less reasons I have to go into Windows the better, the nightmare.

I’ll be less likely to live that nightmare again…