I took a gameplay session from what was almost two hours and chopped it down into a hot minute.
Adventure Games
Survived The Cabbage Patch Swamp
Friend and I have picked up on Lara Croft and the Guardian Light again! We made it past The Toxic Swamp tonight. I forgot how much fun this game was! Even after a decade this holds up in 4K.
Another Sunday in the Wonderlands
It was a good day all around. I woke up and made a nice sushi breakfast bowl, and in the afternoon Yutram and I met up to continue our digital adventures in The Wonderlands! I’m thinking we’re getting close to the end. We took a break from the main quest line to gather shrine pieces and tie up other side quests that we haven’t finished.
I’m thinking next playsession we might finally finish the game! Unless there is a plot twist lying around somewhere…
It’s Been Unreal
Took over my first bandit camp! It was fun picking all of them off before finishing off the few stranglers from within the hold. This is where I parted ways for a Coop adventure.
We completed The Ditcher quest, it ended about how I expected it to. We also cleared out a few bandit camps, collected some shrine pieces and explored new territory. Once again the Unreal Engine has done a good job consuming my weekend. :v
On the last session I earned a new face plate! I’m thinking this one is my fave so far. It gives me Mortal Kombat vibes.
Dear Mum, Met With a Contact At The Oasis!
Spent a couple hours in Der Wunderlands tonight. Made for some nice photography! Although I blinked in one of the shots…
You can see them on my Mastodon.
The Proving Has Been Proven
We had a nice summer day of about 25C today! It gave me the perfect excuse to take a break from my desk so that I can take care of other things… like fixing buttons on a shirt, indulging in some kashmiri green chai while doing some e-shopping for my pantry, and Horizon Zero Dawn on my Steam Deck! I survived The Proving after some trial and error (with a side of fucking around).
I got about an hour of play out of it, which seems to be the norm with Unreal Engine games – especially the graphically intensive ones. I wonder how long it’ll be before I play it again? It’s one of those games that I keep meaning to get back into, but can’t seem to in my endless sea of entertainment. Still, the small break was nice. 🙂
Another Evening, Another Chapter
Just finished Chapter 2 before calling it a night. I learned about tunneling, found a few more mushrooms and relics, and uncovered more memories.
With many more waiting to be uncovered, once I find some time. Tonight I spent a little extra time on animating my current project. I should have it ready to render in a day or two! I might work on it over the weekend just to get it finished up, it’s that close!
I Found Lost Ember
Today during lunch I pulled out my Steam Deck and visited the world of Lost Ember. A world of beauty, lost souls and a mysterious past waiting to be unraveled. The game starts with an explanation of this universes life/death cycle, claiming that if you did everything right in life, your soul would ascend to The City of Light. If not, the soul is reborn as a wild beast.
You play a Lost Ember that was reincarnated as a Wolf, and you help a soul that turns out to be your Spirit Guide. Together you’ll wander the land uncovering your past life, among other collectables scattered throughout your journey.
As you explore, you start to learn more and more about yourself, and if your soul can be redeemed. It kinda gives me Aer: Memories of Old vibes, in the sense that you have a large area to explore, and memories scattered throughout. The added bonus is being able to become other animals to experience different perspectives:
Unlike the average Lost Ember, you possess the ability to transfer your soul to any living animal. Become birds to fly throughout the sky, or become smaller animals to get into small areas, or burrow underground. So far I’ve only been a little over 5 different animals, and found a few shrooms and artifacts. Definitely a cozy vibe type of game. I’m gonna be savoring this one for awhile! After all, I’m only on Chapter 2 and I always appreciate a good story at the end of the day. I have high hopes for this one!
Little Kitty, Big City Demo: First Impressions
Little Kitty, Big City is like a mix of Stray meets Untitled Goose Game. You play as a cat… but instead of it being a dramatic story about being a cat in a dystopian world trying to find your way to the outside world, you’re just a cat trying to get back to your apartment and finding shenanigans along the way.
The game opens to our cat based protagonist having a small nap in their window spot. You wake up and inevitably fall to your doom, and end up landing in a trashcan. That’s when the cat adventures truly begin.
Despite being a cat you have a kitty themed to-do list. You’re too hungry to climb back up to your home, but a friendly crow made you an offer of one fish for 25 shinies or “shiny garbage” that the crow has offered to recycle… probably.
In this universe there are humans you can rub up against, or trip and steal their swag at the speed of cat. Last night I stole someone’s cell phone, and today I used bread to attract birbs. Not to eat them, but for the currency of one feather each. Some animals will accept feathers and will give you something in return.
There’s a good chance that I’ll probably buy this on day one, or even pre-order it if the devs can deliver unto me a sacred watermelon hat to find in the game. 😛 The demo was a lot of fun to play, and I’ve already wishlisted the ever loving shit out of it. I’m looking forward to seeing how this comes along!
Trek to Crashing
Ran into my first hard lock with Trek to Yomi. I was navigating through a burning village and then it slowed to a crawl, and eventually solid. I guess this is why it isn’t verified for Steam Deck yet. Oh well… I guess I won’t be finishing this chapter tonight. I did get an achievement for executing 50 successful counters, so at least I have that going for me.