Revisiting Darksiders after the patch

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The other day I wrote about my experience with the Darksiders Remaster, and at the time I wasn’t impressed with the framerate and the audio latency. I’m proud to say that performance has increased substantially. I haven’t dipped under 100 once! Plus the cutscene audio syncing is fixed as well. The developers were quite speedy in addressing and fixing the issue. I wish more devs would do this with their games instead of going the ‘we’ll see’ route, or giving up entirely on one side, or in some cases both. With a bunch of disappointing releases from either indie to AAA title it’s been rather depressing. I really miss the days when games were GPU agnostic, as long as you had a proper GPU from any company you were fine.

There really isn’t much else to say about the game. I didn’t play much of the original, I just know from what little I’ve played of the first one and what I’ve played of the second one thus far, the graphics are a nice improvement. I do like the general feel of the gameplay, might have to install it on my laptop for lunch time. Perhaps do a lunch vlog of it at some point too. It could alleviate copious amounts of stress. 😛

Darksiders Remaster, another buggy release for 2016

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Yesterday I took the Warmastered Edition of Darksiders for a spin, it’s free to those who have the original game so if you haven’t checked your inventory recently you might want to give it a go. I will warn you though, it’s buggy and laggy.

Running the game in a Borderless Window seems pointless right now, as mousing over to my second monitor and clicking minimizes the game, the cutscenes have a serious latency issue, and overall performance has been sketchy. Once again mostly on AMD cards with some NVidia users here and there chiming in. On the brightside, the dev’s are actively looking into the problem and even have a beta out right now. I haven’t tried it myself yet, but I heard there isn’t much of a performance difference. Nothing stellar anyway.

A shame really, the graphics look really nice. Guess I’ll put this in the same category as Obduction for “wait and see if it improves”, although with the amount of attention that is being paid towards these lag issues it stands a good chance of being taken care of. And I can’t complain too much as this was a freebie just like the bioshock and skyrim remasters.

Update

People are reporting good performance with the beta. Will have to give it a go at some point!

Process of emulation

I’m not sure why, but lately I’ve been on a bit of a kick with emulators. Not just DOSBox but some other ones as well, mainly for the Playstation 1 and 2 and a bit of the Wii. Tonight I decided to play a bit of Devil May Cry, which never got ported over to PC and I always wanted to see what started the series. So far the game and the emulator have been pretty straight forward. It’s quite nice running these older games at 1080p with none of the console blur., something that always annoyed my eyes during the PS1 era. It works nicely with my F510, haven’t tried the Steam Controller because I wanted to go for a “familiar” experience.

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As far as game play goes Devil May Cry is quite enjoyable, it feels like DMC4 to me minus some features. The controls are easy to get used to, although using Y as the jump button in place of A or X seems weird, but not really that awkward. I’m sure it’ll get hairier the further I get into it, but that’s fine. I’m not much for things that are too easy.

If they did a proper remaster or port for PC I’d definitely buy it. I’m not sure why they would leave the first two games in the series out (although I’ve heard rumor that the 2nd game was ass). You start with Devil May Cry 3 on PC, and because of Capcom’s shitty porting from the mid 2000’s you can’t really enjoy it unless you heavily mod it via nexus mods. Honestly at this point I’m not sure if I should try the mods or just do a full blown emulation. I’ll probably look into that when I finish the first game and attempt to try the second.